athena/include/SpriteFile.hpp

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#ifndef SSPRITEFILE_HPP
#define SSPRITEFILE_HPP
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#ifndef LIBZELDA_USE_QT
#include <vector>
#include <unordered_map>
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#else
#include <QObject>
#include <QMap>
#include <QList>
#include <QSize>
#include <QPoint>
#endif
#include <string>
#include <Types.hpp>
namespace zelda
{
namespace Sakura
{
struct STexture
{
std::string Filepath;
bool Preload;
};
class Sprite;
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#ifndef LIBZELDA_USE_QT
class SpriteFile
{
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#else
class SpriteFile : public QObject
{
Q_OBJECT
#endif
public:
/*!
* \brief Major
*/
static const Uint32 Major;
/*!
* \brief Minor
*/
static const Uint32 Minor;
/*!
* \brief Revision
*/
static const Uint32 Revision;
/*!
* \brief Patch
*/
static const Uint32 Build;
/*!
* \brief Version
*/
static const Uint32 Version;
/*!
* \brief Magic
*/
static const Uint32 Magic;
/*!
* \brief SSprite
*/
SpriteFile();
/*!
* \brief SSpriteFile
* \param width
* \param height
* \param originX
* \param originY
*/
SpriteFile(Uint32 width, Uint32 height, float originX, float originY);
/*!
* \brief SSpriteFile
* \param size
* \param origin
*/
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#ifndef LIBZELDA_USE_QT
SpriteFile(const Vector2Di& size, const Vector2Df& origin);
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#else
SpriteFile(const QSize& size, const QPoint& origin);
#endif
~SpriteFile();
#ifndef LIBZELDA_USE_QT
public:
#else
public slots:
#endif
/*!
* \brief setSize
* \param width
* \param height
*/
void setSize(Uint32 width, Uint32 height);
/*!
* \brief setSize
* \param size
*/
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#ifndef LIBZELDA_USE_QT
void setSize(const Vector2Di& size);
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#else
void setSize(const QSize& size);
#endif
/*!
* \brief size
* \return
*/
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#ifndef LIBZELDA_USE_QT
Vector2Di size() const;
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#else
QSize size() const;
#endif
/*!
* \brief width
* \return
*/
Uint32 width() const;
/*!
* \brief height
* \return
*/
Uint32 height() const;
/*!
* \brief setOrigin
* \param x
* \param y
*/
void setOrigin(const float x, const float y);
/*!
* \brief setOrigin
* \param origin
*/
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#ifndef LIBZELDA_USE_QT
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void setOrigin(const Vector2Df& origin);
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#else
void setOrigin(const QPoint& origin);
#endif
/*!
* \brief origin
* \return
*/
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#ifndef LIBZELDA_USE_QT
Vector2Df origin() const;
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#else
QPoint origin() const;
#endif
/*!
* \brief originX
* \return
*/
float originX() const;
/*!
* \brief originY
* \return
*/
float originY() const;
/*!
* \brief addTexture
* \param texture
*/
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bool addTexture(STexture* texture);
/*!
* \brief removeTexture
* \param id
*/
void removeTexture(int id);
/*!
* \brief texture
* \param id
* \return
*/
STexture* texture(Uint32 id);
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#ifndef LIBZELDA_USE_QT
std::vector<STexture*> textures() const;
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#else
QList<STexture*> textures() const;
#endif
Uint32 textureCount() const;
/*!
* \brief setTextures
* \param textures
*/
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#ifndef LIBZELDA_USE_QT
void setTextures(std::vector<STexture*> textures);
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#else
void setTextures(QList<STexture*> textures);
#endif
void addSprite(Sprite* sprite);
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#ifndef LIBZELDA_USE_QT
void removeSprite(const std::string& name);
#else
void removeSprite(const QString& name);
#endif
void removeSprite(Sprite* sprite);
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#ifndef LIBZELDA_USE_QT
void setSprites(std::unordered_map<std::string, Sprite*> sprites);
#else
void setSprites(QMap<QString, Sprite*> sprites);
#endif
#ifndef LIBZELDA_USE_QT
Sprite* sprite(const std::string& name);
std::unordered_map<std::string, Sprite*> sprites() const;
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#else
Sprite* sprite(const QString& name);
QMap<QString, Sprite*> sprites() const;
#endif
Uint32 spriteCount() const;
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#ifdef LIBZELDA_USE_QT
signals:
void originChanged(QPoint);
void sizeChanged(QSize);
#endif
private:
#ifndef LIBZELDA_USE_QT
std::vector<STexture*> m_textures;
Vector2Di m_size;
Vector2Df m_origin;
std::unordered_map<std::string, Sprite*> m_sprites;
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#else
QList<STexture*> m_textures;
QSize m_size;
QPoint m_origin;
QMap<QString, Sprite*> m_sprites;
#endif
};
} // Sakura
} // Zelda
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#ifdef LIBZELDA_USE_QT
Q_DECLARE_METATYPE(zelda::Sakura::SpriteFile*)
Q_DECLARE_METATYPE(zelda::Sakura::STexture*)
#endif
#endif // SSPRITE_HPP