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* Rename datatypes to prevent collision
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@@ -36,23 +36,23 @@ public:
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void close();
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bool isOpen() const;
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bool save();
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void seek(Int64 pos, SeekOrigin origin = SeekOrigin::Current);
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void seek(atInt64 pos, SeekOrigin origin = SeekOrigin::Current);
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bool atEnd() const;
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Uint64 position() const;
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Uint64 length() const;
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atUint64 position() const;
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atUint64 length() const;
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void writeBit (bool val);
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void seekBit (int bit);
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void writeUByte (Uint8 val);
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void writeByte (Int8 val);
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void writeUBytes(Uint8* data, Uint64 len);
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void writeBytes (Int8* data, Uint64 len);
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void writeUint16(Uint16 val);
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void writeInt16 (Int16 val);
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void writeUint32(Uint32 val);
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void writeInt32 (Int32 val);
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void writeUint64(Uint64 val);
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void writeInt64 (Int64 val);
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void writeUByte (atUint8 val);
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void writeByte (atInt8 val);
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void writeUBytes(atUint8* data, atUint64 len);
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void writeBytes (atInt8* data, atUint64 len);
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void writeUint16(atUint16 val);
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void writeInt16 (atInt16 val);
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void writeUint32(atUint32 val);
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void writeInt32 (atInt32 val);
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void writeUint64(atUint64 val);
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void writeInt64 (atInt64 val);
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void writeDouble(double val);
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void writeFloat (float val);
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void writeBool (bool val);
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@@ -62,9 +62,9 @@ private:
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std::string m_filename;
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FILE* m_fileHandle;
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Endian m_endian;
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Uint8 m_currentByte;
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Uint8 m_bytePosition;
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Uint8 m_bitShift;
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atUint8 m_currentByte;
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atUint8 m_bytePosition;
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atUint8 m_bitShift;
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bool m_bitValid;
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};
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}
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