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* Rename datatypes to prevent collision
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@@ -32,7 +32,7 @@ class SpriteFileReader : public BinaryReader
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{
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BINARYREADER_BASE();
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public:
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SpriteFileReader(Uint8* data, Uint64 length);
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SpriteFileReader(atUint8* data, atUint64 length);
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SpriteFileReader(const std::string& filepath);
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Sakura::SpriteFile* readFile();
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