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* Rename datatypes to prevent collision
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@@ -32,7 +32,7 @@ class SpriteFileWriter : public BinaryWriter
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{
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BINARYWRITER_BASE;
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public:
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SpriteFileWriter(Uint8* data, Uint64 length);
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SpriteFileWriter(atUint8* data, atUint64 length);
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SpriteFileWriter(const std::string& filepath);
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