* Start to fill in save related classes

* Fix silly bug in WiiSave
* Fix typos in Utilitiy.*
This commit is contained in:
2014-11-28 19:32:37 -08:00
parent fea9a45a5c
commit be135d1caa
25 changed files with 476 additions and 122 deletions

View File

@@ -641,28 +641,28 @@ private:
std::vector<ALTTPRoomFlags*> m_roomFlags;
std::vector<ALTTPOverworldEvent*> m_overworldEvents;
ALTTPInventory* m_inventory;
atUint16 m_rupeeMax;
atUint16 m_rupeeCurrent;
atUint16 m_rupeeMax;
atUint16 m_rupeeCurrent;
ALTTPDungeonItemFlags m_compasses;
ALTTPDungeonItemFlags m_bigKeys;
ALTTPDungeonItemFlags m_dungeonMaps;
atUint16 m_wishingPond;
atUint8 m_healthMax;
atUint8 m_health;
atUint8 m_magicPower;
atUint8 m_keys;
atUint8 m_bombUpgrades;
atUint8 m_arrowUpgrades;
atUint8 m_heartFiller;
atUint8 m_magicFiller;
atUint16 m_wishingPond;
atUint8 m_healthMax;
atUint8 m_health;
atUint8 m_magicPower;
atUint8 m_keys;
atUint8 m_bombUpgrades;
atUint8 m_arrowUpgrades;
atUint8 m_heartFiller;
atUint8 m_magicFiller;
ALTTPPendants m_pendants;
atUint8 m_bombFiller;
atUint8 m_arrowFiller;
atUint8 m_arrows;
atUint8 m_bombFiller;
atUint8 m_arrowFiller;
atUint8 m_arrows;
ALTTPAbilities m_abilityFlags;
ALTTPCrystals m_crystals;
ALTTPMagicUsage m_magicUsage;
std::vector<atUint8> m_dungeonKeys;
std::vector<atUint8> m_dungeonKeys;
ALTTPProgressIndicator m_progressIndicator;
ALTTPProgressFlags1 m_progressFlags1;
ALTTPMapIcon m_mapIcon;
@@ -670,16 +670,16 @@ private:
ALTTPProgressFlags2 m_progressFlags2;
ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator;
ALTTPTagAlong m_tagAlong;
std::vector<atUint8> m_oldManFlags;
atUint8 m_bombFlag;
std::vector<atUint8> m_unknown1;
std::vector<atUint16> m_playerName;
atUint16 m_valid;
std::vector<atUint16> m_dungeonDeathTotals;
atUint16 m_unknown2;
atUint16 m_deathSaveCount;
atInt16 m_postGameDeathCounter;
atUint16 m_checksum;
std::vector<atUint8> m_oldManFlags;
atUint8 m_bombFlag;
std::vector<atUint8> m_unknown1;
std::vector<atUint16> m_playerName;
atUint16 m_valid;
std::vector<atUint16> m_dungeonDeathTotals;
atUint16 m_unknown2;
atUint16 m_deathSaveCount;
atInt16 m_postGameDeathCounter;
atUint16 m_checksum;
};
} // zelda