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* Start to fill in save related classes
* Fix silly bug in WiiSave * Fix typos in Utilitiy.*
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@@ -641,28 +641,28 @@ private:
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std::vector<ALTTPRoomFlags*> m_roomFlags;
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std::vector<ALTTPOverworldEvent*> m_overworldEvents;
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ALTTPInventory* m_inventory;
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atUint16 m_rupeeMax;
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atUint16 m_rupeeCurrent;
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atUint16 m_rupeeMax;
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atUint16 m_rupeeCurrent;
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ALTTPDungeonItemFlags m_compasses;
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ALTTPDungeonItemFlags m_bigKeys;
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ALTTPDungeonItemFlags m_dungeonMaps;
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atUint16 m_wishingPond;
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atUint8 m_healthMax;
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atUint8 m_health;
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atUint8 m_magicPower;
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atUint8 m_keys;
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atUint8 m_bombUpgrades;
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atUint8 m_arrowUpgrades;
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atUint8 m_heartFiller;
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atUint8 m_magicFiller;
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atUint16 m_wishingPond;
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atUint8 m_healthMax;
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atUint8 m_health;
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atUint8 m_magicPower;
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atUint8 m_keys;
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atUint8 m_bombUpgrades;
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atUint8 m_arrowUpgrades;
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atUint8 m_heartFiller;
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atUint8 m_magicFiller;
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ALTTPPendants m_pendants;
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atUint8 m_bombFiller;
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atUint8 m_arrowFiller;
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atUint8 m_arrows;
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atUint8 m_bombFiller;
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atUint8 m_arrowFiller;
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atUint8 m_arrows;
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ALTTPAbilities m_abilityFlags;
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ALTTPCrystals m_crystals;
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ALTTPMagicUsage m_magicUsage;
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std::vector<atUint8> m_dungeonKeys;
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std::vector<atUint8> m_dungeonKeys;
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ALTTPProgressIndicator m_progressIndicator;
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ALTTPProgressFlags1 m_progressFlags1;
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ALTTPMapIcon m_mapIcon;
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@@ -670,16 +670,16 @@ private:
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ALTTPProgressFlags2 m_progressFlags2;
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ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator;
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ALTTPTagAlong m_tagAlong;
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std::vector<atUint8> m_oldManFlags;
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atUint8 m_bombFlag;
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std::vector<atUint8> m_unknown1;
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std::vector<atUint16> m_playerName;
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atUint16 m_valid;
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std::vector<atUint16> m_dungeonDeathTotals;
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atUint16 m_unknown2;
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atUint16 m_deathSaveCount;
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atInt16 m_postGameDeathCounter;
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atUint16 m_checksum;
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std::vector<atUint8> m_oldManFlags;
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atUint8 m_bombFlag;
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std::vector<atUint8> m_unknown1;
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std::vector<atUint16> m_playerName;
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atUint16 m_valid;
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std::vector<atUint16> m_dungeonDeathTotals;
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atUint16 m_unknown2;
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atUint16 m_deathSaveCount;
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atInt16 m_postGameDeathCounter;
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atUint16 m_checksum;
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};
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} // zelda
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