// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __UTILITY_H__ #define __UTILITY_H__ #include #include "Types.hpp" bool isEmpty(Int8*, size_t); unsigned short swapU16(unsigned short val ); short swap16 (short val ); unsigned int swapU32(unsigned int val); int swap32 (int val ); long long swap64 (long long val); float swapFloat(float val); double swapDouble(double val); bool isSystemBigEndian(); void fillRandom(Uint8 * rndArea, Uint8 count); void yaz0Decode(Uint8* src, Uint8* dst, Uint32 uncompressedSize); #endif