// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __BINARYWRITER_HPP__
#define __BINARYWRITER_HPP__
#include "Stream.hpp"
#include
namespace zelda
{
namespace io
{
/*! \class BinaryWriter
* \brief A Stream class for writing binary data
*
* A Class for writing binary data to a file or memory stream,
* all work is done using a memory buffer, and not written directly to the disk
* this allows for fast, flexible code as well as the ability to quickly modify data
* \sa Stream
*/
class BinaryWriter : public Stream
{
public:
/*! \brief This constructor takes an existing buffer to write to.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
BinaryWriter(const Uint8* data, Uint64 length);
/*! \brief This constructor takes an existing Stream to write to.
*
* \param stream The stream to write data to
*/
BinaryWriter(const Stream& stream);
/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
BinaryWriter(const std::string& filename);
/*! \brief Sets the target file
*
* \sa Endian
* \param filepath The path to write to.
*/
void setFilepath(const std::string& filepath);
/*! \brief Returns the target file
*
*/
std::string filepath() const;
/*! \brief Saves the file to the specified file.
*
* \param filename If not empty, the filename to save to
*/
void save(const std::string& filename="");
/*! \brief Writes an Int16 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt16(Int16 val);
/*! \brief Writes an Uint16 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt16(Uint16);
/*! \brief Writes an Int32 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt32(Int32);
/*! \brief Writes an Uint32 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt32(Uint32);
/*! \brief Writes an Int64 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeInt64(Int64);
/*! \brief Writes an Uint64 to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeUInt64(Uint64);
/*! \brief Writes an float to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeFloat(float);
/*! \brief Writes an double to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeDouble(double);
/*! \brief Writes an bool to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param val The value to write to the buffer
*/
void writeBool(bool);
/*! \brief Writes an unicode string to the buffer and advances the buffer.
* It also swaps the bytes depending on the platform and Stream settings.
*
* \sa Endian
* \param str The string to write to the buffer
*/
void writeUnicode(const std::string& str);
/*! \brief Writes an string to the buffer and advances the buffer.
*
* \sa Endian
* \param str The string to write to the buffer
*/
void writeString(const std::string& str);
protected:
Int8 readByte();
Int8* readBytes(Int64);
bool isOpenForReading(); //!< Overridden from \sa Stream
std::string m_filepath; //!< Path to the target file
};
}
}
#ifndef BINARYWRITER_BASE
#define BINARYWRITER_BASE \
private: \
typedef zelda::io::BinaryWriter base;
#endif // BINARYWRITER_BASE
#endif // __BINARY_WRITER_HPP__