#ifndef SSPRITEFILEWRITER_HPP #define SSPRITEFILEWRITER_HPP #include namespace zelda { namespace Sakura { class SpriteFile; } // Sakura namespace io { class SpriteFileWriter : public zelda::io::BinaryWriter { BINARYWRITER_BASE; public: SpriteFileWriter(Uint8* data, Uint64 length); SpriteFileWriter(const std::string& filepath); void writeFile(Sakura::SpriteFile* file); }; } // io } // zelda #endif // SSPRITEFILEWRITER_HPP