#if !defined(ATHENA_NO_SAVES) && !defined(ATHENA_NO_ZQUEST) // This file is part of libAthena. // // libAthena is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libAthena is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libAthena. If not, see #ifndef SKYWARDSWORDQUEST_HPP #define SKYWARDSWORDQUEST_HPP #include "Athena/Global.hpp" #include "Athena/ZQuestFile.hpp" namespace Athena { // TODO: Handle game specific data class SkywardSwordQuest : public ZQuestFile { public: enum AmmoType { Arrows, Bombs, Seeds }; SkywardSwordQuest(atUint8* data, atUint32 len); void setPlayerName(const std::string& name); std::string playerName() const; void setRupeeCount(atUint16 value); atUint16 rupeeCount(); void setAmmoCount(AmmoType type, atUint32 count); atUint32 ammoCount(AmmoType type); void setMaxHP(atUint16 val); atUint16 maxHP(); float maxHearts(); void setSpawnHP(atUint16 val); atUint16 spawnHP(); float spawnHearts(); void setCurrentHP(atUint16 val); atUint16 currentHP(); float currentHearts(); std::string currentLocation(); std::string currentArea(); std::string currentLocationCopy(); void setSkipData(const atUint8* data); atUint8* skipData() const; atUint32 slotChecksum(); atUint32 skipChecksum(); void fixChecksums(); void setNew(bool isNew); bool isNew() const; private: atUint8* m_skipData; }; } // zelda #endif // SSQUEST_HPP #endif // ATHENA_NO_SAVES