#ifndef WIIIMAGE_HPP #define WIIIMAGE_HPP #include #include "Athena/Types.hpp" namespace Athena { /*! * \brief The WiiImage class */ class WiiImage { public: /*! * \brief WiiImage */ WiiImage(); /*! * \brief WiiImage * \param width * \param height * \param data */ WiiImage(atUint32 width, atUint32 height, std::unique_ptr&& data); /*! * \brief setWidth * \param width */ void setWidth(const atUint32 width); /*! * \brief width * \return */ atUint32 width() const; /*! * \brief setHeight * \param height */ void setHeight(const atUint32 height); /*! * \brief height * \return */ atUint32 height() const; /*! * \brief setData * \param data */ void setData(const atUint8* data); /*! * \brief data * \return */ atUint8* data(); /*! * \brief toRGBA * \return */ atUint8* toRGBA(); private: atUint32 m_width; atUint32 m_height; std::unique_ptr m_data; }; } // zelda #endif // WIIIMAGE_HPP