// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __ALTTP_STRUCTS_HPP__ #define __ALTTP_STRUCTS_HPP__ #ifndef __DOXYGEN_IGNORE__ #include #include "Types.hpp" namespace zelda { struct ALTTPRoomFlags { bool Chest1:1; bool Chest2:1; bool Chest3:1; bool Chest4:1; bool Quadrant1:1; bool Quadrant2:1; bool Quadrant3:1; bool Quadrant4:1; bool Door1:1; bool Door2:1; bool Door3:1; bool Door4:1; bool BossBattleWon:1; bool Key:1; bool KeyOrChest:1; bool ChestOrTile:1; }; struct ALTTPOverworldEvent { bool Unused1:1; bool HeartPiece:1; bool Overlay:1; bool Unused2:1; bool Unused3:1; bool Unused4:1; bool Set:1; bool Unused5:1; }; struct ALTTPInventory { char Bow; char Boomerang; bool Hookshot; char Bombs; // Bomb count char Magic; bool FireRod; bool IceRod; bool Bombos; bool Ether; bool Quake; bool Torch; bool Hammer; char Flute; bool BugNet; bool Book; bool Bottles; bool Somaria; bool Byrna; bool MagicCape; char MagicMirror; char Gloves; char Boots; bool Flippers; bool MoonPearl; char Unused; //? char Sword; char Shield; char Armor; char BottleTypes[4]; }; /*! \struct ALTTPLightDarkWorldIndicator */ struct ALTTPLightDarkWorldIndicator { bool Unused1:1; bool Unused2:1; bool Unused3:1; bool Unused4:1; bool Unused5:1; bool Unused6:1; bool IsDarkWorld:1; bool Unused7:1; }; struct ALTTPDungeonItemFlags { bool Unused1:1; bool Unused2:1; bool GanonsTower:1; bool TurtleRock:1; bool GargoylesDomain:1; bool TowerOfHera:1; bool IcePalace:1; bool SkullWoods:1; bool MiseryMire:1; bool DarkPalace:1; bool SwampPalace:1; bool HyruleCastle2:1; // Doesn't exists in orignal game bool DesertPalace:1; bool EasternPalace:1; bool HyruleCastle:1; // Doesn't exist in original game bool SewerPassage:1; // Doesn't exist in original game }; struct ALTTPPendants { bool Courage:1; bool Wisdom:1; bool Power:1; bool Unused1:1; bool Unused2:1; bool Unused3:1; bool Unused4:1; bool Unused5:1; }; struct ALTTPAbilities { char Nothing:1; //? char Swim:1; char Dash:1; char Pull:1; char Unknown1:1; //--- char Talk:1; char Read:1; char Unknown2:1; //--- }; struct ALTTPCrystals { bool MiseryMire:1; bool DarkPalace:1; bool IcePalace:1; bool TurtleRock:1; bool SwampPalace:1; bool GargoyleDomain:1; bool SkullWoods:1; }; struct ALTTPMagicUsage { bool Normal:1; bool Half:1; bool Quarter:1; bool Unused1:1; bool Unused2:1; bool Unused3:1; bool Unused4:1; bool Unused5:1; }; struct ALTTPProgressFlags1 { bool UncleSecretPassage:1; bool DyingPriest:1; //? bool ZeldaSanctuary:1; //? bool Unused1:1; bool UncleLeftHouse:1; bool BookOfMudora:1;//? Math says it's a guess need to investigate bool DwarfPartner:1; //? bool Unused2:1; }; struct ALTTPProgressFlags2 { bool BottleFromBum:1; bool BottleFromSalesMen:1; bool Unused1:1; //? bool FluteBoy:1; bool ThiefsChest:1; bool SavedSmithPartner:1; bool Unused2:1; //? bool SmithsHaveSword:1; }; } #endif // __DOXYGEN_IGNORE__ #endif // __ALTTP_STRUCTS_HPP__