// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __ALTTP_STRUCTS_HPP__
#define __ALTTP_STRUCTS_HPP__
#ifndef __DOXYGEN_IGNORE__
#include
#include "Types.hpp"
namespace zelda
{
struct ALTTPRoomFlags
{
bool Chest1:1;
bool Chest2:1;
bool Chest3:1;
bool Chest4:1;
bool Quadrant1:1;
bool Quadrant2:1;
bool Quadrant3:1;
bool Quadrant4:1;
bool Door1:1;
bool Door2:1;
bool Door3:1;
bool Door4:1;
bool BossBattleWon:1;
bool Key:1;
bool KeyOrChest:1;
bool ChestOrTile:1;
};
struct ALTTPOverworldEvent
{
bool Unused1:1;
bool HeartPiece:1;
bool Overlay:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Set:1;
bool Unused5:1;
};
struct ALTTPInventory
{
char Bow;
char Boomerang;
bool Hookshot;
char Bombs; // Bomb count
char Magic;
bool FireRod;
bool IceRod;
bool Bombos;
bool Ether;
bool Quake;
bool Torch;
bool Hammer;
char Flute;
bool BugNet;
bool Book;
bool Bottles;
bool Somaria;
bool Byrna;
bool MagicCape;
char MagicMirror;
char Gloves;
char Boots;
bool Flippers;
bool MoonPearl;
char Unused; //?
char Sword;
char Shield;
char Armor;
char BottleTypes[4];
};
/*! \struct ALTTPLightDarkWorldIndicator
*/
struct ALTTPLightDarkWorldIndicator
{
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
bool Unused6:1;
bool IsDarkWorld:1;
bool Unused7:1;
};
struct ALTTPDungeonItemFlags
{
bool Unused1:1;
bool Unused2:1;
bool GanonsTower:1;
bool TurtleRock:1;
bool GargoylesDomain:1;
bool TowerOfHera:1;
bool IcePalace:1;
bool SkullWoods:1;
bool MiseryMire:1;
bool DarkPalace:1;
bool SwampPalace:1;
bool HyruleCastle2:1; // Doesn't exists in orignal game
bool DesertPalace:1;
bool EasternPalace:1;
bool HyruleCastle:1; // Doesn't exist in original game
bool SewerPassage:1; // Doesn't exist in original game
};
struct ALTTPPendants
{
bool Courage:1;
bool Wisdom:1;
bool Power:1;
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
};
struct ALTTPAbilities
{
char Nothing:1; //?
char Swim:1;
char Dash:1;
char Pull:1;
char Unknown1:1; //---
char Talk:1;
char Read:1;
char Unknown2:1; //---
};
struct ALTTPCrystals
{
bool MiseryMire:1;
bool DarkPalace:1;
bool IcePalace:1;
bool TurtleRock:1;
bool SwampPalace:1;
bool GargoyleDomain:1;
bool SkullWoods:1;
};
struct ALTTPMagicUsage
{
bool Normal:1;
bool Half:1;
bool Quarter:1;
bool Unused1:1;
bool Unused2:1;
bool Unused3:1;
bool Unused4:1;
bool Unused5:1;
};
struct ALTTPProgressFlags1
{
bool UncleSecretPassage:1;
bool DyingPriest:1; //?
bool ZeldaSanctuary:1; //?
bool Unused1:1;
bool UncleLeftHouse:1;
bool BookOfMudora:1;//? Math says it's a guess need to investigate
bool DwarfPartner:1; //?
bool Unused2:1;
};
struct ALTTPProgressFlags2
{
bool BottleFromBum:1;
bool BottleFromSalesMen:1;
bool Unused1:1; //?
bool FluteBoy:1;
bool ThiefsChest:1;
bool SavedSmithPartner:1;
bool Unused2:1; //?
bool SmithsHaveSword:1;
};
}
#endif // __DOXYGEN_IGNORE__
#endif // __ALTTP_STRUCTS_HPP__