// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef ZQUEST_HPP #define ZQUEST_HPP #include "Types.hpp" #include #include namespace zelda { /*! * \brief The ZQuest class */ class ZQuestFile { public: /*! * \brief The current major version of the ZQuest format */ static const Uint32 Major; /*! * \brief The current minor version of the ZQuest format */ static const Uint32 Minor; /*! * \brief The current revision of the ZQuest format */ static const Uint32 Revision; /*! * \brief The current build of the ZQuest format */ static const Uint32 Build; /*! * \brief The current version of the ZQuest format */ static const Uint32 Version; /*! * \brief The magic number used to identify the file e.g. "ZQS1" */ static const Uint32 Magic; /*! * \enum Game * \brief The list of games currently supported by ZQuest */ enum Game { NoGame, //!< None or Unsupported LoZ, //!< Legend of Zelda AoL, //!< Adventure of Link ALttP, //!< A Link to the Past LA, //!< Links Awakening OoT, //!< Ocarin of Time OoT3D, //!< Ocarina of Time 3D MM, //!< Majora's Mask OoS, //!< Oracle of Season OoA, //!< Oracle of Ages FS, //!< Four Swords WW, //!< Wind Waker FSA, //!< Four Swords Adventures MC, //!< Minish Cap TP, //!< Twilight Princess PH, //!< Phantom Hourglass ST, //!< Spirit Tracks SS, //!< Skyward Sword ALBW, //!< A Link Between Worlds // Add more games here // This must always be last GameCount //!< Total number of supported games }; /*! * \brief ZQuest */ ZQuestFile(); /*! * \brief ZQuest * \param game * \param endian * \param data * \param length */ ZQuestFile(Game game, Endian endian, Uint8* data, Uint32 length); ~ZQuestFile(); /*! * \brief setGame * \param game */ void setGame(Game game); /*! * \brief game * \return */ Game game() const; /*! * \brief setEndian * \param endian */ void setEndian(Endian endian); /*! * \brief endian * \return */ Endian endian() const; /*! * \brief setData * \param data The data to assign * \param length The length of the data */ void setData(Uint8* data, Uint32 length); /*! * \brief data * \return */ Uint8* data() const; /*! * \brief length * \return */ Uint32 length() const; /*! * \brief gameString * \return */ std::string gameString() const; private: Game m_game; Endian m_endian; Uint8* m_data; Uint32 m_length; // Game strings support std::vector m_gameStrings; void initGameStrings(); }; } // zelda #endif // ZQUEST_HPP