#ifndef ALTTP_QUEST_HPP #define ALTTP_QUEST_HPP #include "Athena/Global.hpp" #include #include #include "Athena/ALTTPStructs.hpp" #include "Athena/ALTTPEnums.hpp" namespace Athena { /*! \class ALTTPQuest * \brief A Link to the Past Quest container class * * Contains all relevant data for an A Link to the Past * Quest entry. */ class ALTTPQuest { public: /*! * \brief ALTTPQuest */ ALTTPQuest(); ~ALTTPQuest(); /*! * \brief setRoomFlags * \param flags */ void setRoomFlags(std::vector flags); /*! * \brief setRoomFlags * \param rf * \param id */ void setRoomFlags(ALTTPRoomFlags* rf, atUint32 id); /*! * \brief roomFlags * \return */ std::vector roomFlags(); /*! * \brief roomFlags * \param id * \return */ ALTTPRoomFlags* roomFlags(atUint32 id); /*! * \brief setOverworldEvents * \param events */ void setOverworldEvents(std::vector events); /*! * \brief setOverworldEvents * \param ow * \param id */ void setOverworldEvents(ALTTPOverworldEvent* ow, atUint32 id); /*! * \brief overworldEvents * \return */ std::vector overworldEvents() const; /*! * \brief overworldEvent * \param id * \return */ ALTTPOverworldEvent* overworldEvent(atUint32 id) const; /*! * \brief setInventory * \param inv */ void setInventory(const ALTTPInventory& inv); /*! * \brief inventory * \return */ const ALTTPInventory& inventory() const; /*! * \brief setRupeeMax * \param val */ void setRupeeMax(atUint16 val); /*! * \brief rupeeMax * \return */ atUint16 rupeeMax() const; /*! * \brief setRupeeCurrent * \param val */ void setRupeeCurrent(atUint16 val); /*! * \brief rupeeCurrent * \return */ atUint16 rupeeCurrent() const; /*! * \brief setCompasses * \param flags */ void setCompasses(ALTTPDungeonItemFlags flags); /*! * \brief compasses * \return */ ALTTPDungeonItemFlags compasses() const; /*! * \brief setBigKeys * \param flags */ void setBigKeys(ALTTPDungeonItemFlags flags); /*! * \brief bigKeys * \return */ ALTTPDungeonItemFlags bigKeys() const; /*! * \brief setDungeonMaps * \param flags */ void setDungeonMaps(ALTTPDungeonItemFlags flags); /*! * \brief dungeonMaps * \return */ ALTTPDungeonItemFlags dungeonMaps() const; /*! * \brief setWishingPond * \param val */ void setWishingPond(atUint16 val); /*! * \brief wishingPond * \return */ atUint16 wishingPond() const; /*! * \brief setHealthMax * \param val */ void setHealthMax(atUint8 val); /*! * \brief healthMax * \return */ atUint8 healthMax() const; /*! * \brief setHealth * \param val */ void setHealth(atUint8 val); /*! * \brief health * \return */ atUint8 health() const; /*! * \brief setMagicPower * \param val */ void setMagicPower(atUint8 val); /*! * \brief magicPower * \return */ atUint8 magicPower() const; /*! * \brief setKeys * \param val */ void setKeys(atUint8 val); /*! * \brief keys * \return */ atUint8 keys() const; /*! * \brief setBombUpgrades * \param val */ void setBombUpgrades(atUint8 val); /*! * \brief bombUpgrades * \return */ atUint8 bombUpgrades() const; /*! * \brief setArrowUpgrades * \param val */ void setArrowUpgrades(atUint8 val); /*! * \brief arrowUpgrades * \return */ atUint8 arrowUpgrades() const; /*! * \brief setHealthFiller * \param val */ void setHealthFiller(atUint8 val); /*! * \brief healthFiller * \return */ atUint8 healthFiller() const; /*! * \brief setMagicFiller * \param val */ void setMagicFiller(atUint8 val); /*! * \brief magicFiller * \return */ atUint8 magicFiller() const; /*! * \brief setPendants * \param val */ void setPendants(ALTTPPendants val); /*! * \brief pendants * \return */ ALTTPPendants pendants() const; /*! * \brief setBombFiller * \param val */ void setBombFiller(atUint8 val); /*! * \brief bombFiller * \return */ atUint8 bombFiller() const; /*! * \brief setArrowFiller * \param val */ void setArrowFiller(atUint8 val); /*! * \brief arrowFiller * \return */ atUint8 arrowFiller() const; /*! * \brief setArrows * \param val */ void setArrows(atUint8 val); /*! * \brief arrows * \return */ atUint8 arrows() const; /*! * \brief setAbilityFlags * \param val */ void setAbilityFlags(ALTTPAbilities val); /*! * \brief abilityFlags * \return */ ALTTPAbilities abilityFlags() const; /*! * \brief setCrystals * \param val */ void setCrystals(ALTTPCrystals val); \ /*! * \brief crystals * \return */ ALTTPCrystals crystals() const; /*! * \brief setMagicUsage * \param val */ void setMagicUsage(ALTTPMagicUsage val); /*! * \brief magicUsage * \return */ ALTTPMagicUsage magicUsage() const; /*! * \brief setDungeonKeys * \param val */ void setDungeonKeys(std::vector val); /*! * \brief setDungeonKeys * \param id * \param val */ void setDungeonKeys(atUint32 id, atUint8 val); /*! * \brief dungeonKeys * \param id * \return */ atUint8 dungeonKeys(atUint32 id) const; /*! * \brief dungeonCount * \return */ atUint32 dungeonCount() const; /*! * \brief setProgressIndicator * \param val */ void setProgressIndicator(ALTTPProgressIndicator val); /*! * \brief progressIndicator * \return */ ALTTPProgressIndicator progressIndicator() const; /*! * \brief setProgressFlags1 * \param val */ void setProgressFlags1(ALTTPProgressFlags1 val); /*! * \brief progressFlags1 * \return */ ALTTPProgressFlags1 progressFlags1() const; /*! * \brief setMapIcon * \param val */ void setMapIcon(ALTTPMapIcon val); /*! * \brief mapIcon * \return */ ALTTPMapIcon mapIcon() const; /*! * \brief setStartLocation * \param val */ void setStartLocation(ALTTPStartLocation val); /*! * \brief startLocation * \return */ ALTTPStartLocation startLocation() const; /*! * \brief setProgressFlags2 * \param val */ void setProgressFlags2(ALTTPProgressFlags2 val); /*! * \brief progressFlags2 * \return */ ALTTPProgressFlags2 progressFlags2() const; /*! * \brief setLightDarkWorldIndicator * \param val */ void setLightDarkWorldIndicator(ALTTPLightDarkWorldIndicator val); /*! * \brief lightDarkWorldIndicator * \return */ ALTTPLightDarkWorldIndicator lightDarkWorldIndicator() const; /*! * \brief setTagAlong * \param val */ void setTagAlong(ALTTPTagAlong val); /*! * \brief tagAlong * \return */ ALTTPTagAlong tagAlong() const; /*! * \brief setOldManFlags * \param flags */ void setOldManFlags(std::vector flags); /*! * \brief setOldManFlag * \param id * \param val */ void setOldManFlag(atUint32 id, atUint8 val); /*! * \brief oldManFlag * \param id * \return */ atUint8 oldManFlag(atUint32 id); /*! * \brief oldManFlagCount * \return */ atUint32 oldManFlagCount() const; /*! * \brief setBombFlag * \param flag */ void setBombFlag(atUint8 flag); /*! * \brief bombFlag * \return */ atUint8 bombFlag() const; /*! * \brief setUnknown1 * \param flags */ void setUnknown1(std::vector flags); /*! * \brief setUnknown1 * \param id * \param val */ void setUnknown1(atUint32 id, atUint8 val); /*! * \brief unknown1 * \param id * \return */ atUint8 unknown1(atUint32 id); /*! * \brief unknown1Count * \return */ atUint32 unknown1Count() const; /*! * \brief setPlayerName * \param playerName */ void setPlayerName(std::vector playerName); /*! * \brief setPlayerName * \param playerName */ void setPlayerName(const std::string& playerName); /*! * \brief playerName * \return */ std::vector playerName() const; /*! * \brief playerNameToString * \return */ std::string playerNameToString() const; /*! * \brief setValid * \param val */ void setValid(bool val); /*! * \brief valid * \return */ bool valid(); /*! * \brief setDungeonDeathTotals * \param val */ void setDungeonDeathTotals(std::vector val); /*! * \brief setDungeonDeathTotal * \param id * \param val */ void setDungeonDeathTotal(atUint32 id, atUint16 val); /*! * \brief dungeonDeathTotal * \param id * \return */ atUint16 dungeonDeathTotal(atUint32 id) const; /*! * \brief dungeonDeathTotalCount * \return */ atUint16 dungeonDeathTotalCount() const; /*! * \brief setUnknown2 * \param val */ void setUnknown2(atUint16 val); /*! * \brief unknown2 * \return */ atUint16 unknown2() const; /*! * \brief setDeathSaveCount * \param val */ void setDeathSaveCount(atUint16 val); /*! * \brief deathSaveCount * \return */ atUint16 deathSaveCount() const; /*! * \brief setPostGameDeathCounter * \param val */ void setPostGameDeathCounter(atInt16 val); /*! * \brief postGameDeathCounter * \return */ atInt16 postGameDeathCounter() const; /*! * \brief setChecksum * \param checksum */ void setChecksum(atUint16 checksum); /*! * \brief checksum * \return */ atUint16 checksum() const; private: std::vector m_roomFlags; std::vector m_overworldEvents; ALTTPInventory m_inventory; atUint16 m_rupeeMax; atUint16 m_rupeeCurrent; ALTTPDungeonItemFlags m_compasses; ALTTPDungeonItemFlags m_bigKeys; ALTTPDungeonItemFlags m_dungeonMaps; atUint16 m_wishingPond; atUint8 m_healthMax; atUint8 m_health; atUint8 m_magicPower; atUint8 m_keys; atUint8 m_bombUpgrades; atUint8 m_arrowUpgrades; atUint8 m_heartFiller; atUint8 m_magicFiller; ALTTPPendants m_pendants; atUint8 m_bombFiller; atUint8 m_arrowFiller; atUint8 m_arrows; ALTTPAbilities m_abilityFlags; ALTTPCrystals m_crystals; ALTTPMagicUsage m_magicUsage; std::vector m_dungeonKeys; ALTTPProgressIndicator m_progressIndicator; ALTTPProgressFlags1 m_progressFlags1; ALTTPMapIcon m_mapIcon; ALTTPStartLocation m_startLocation; ALTTPProgressFlags2 m_progressFlags2; ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator; ALTTPTagAlong m_tagAlong; std::vector m_oldManFlags; atUint8 m_bombFlag; std::vector m_unknown1; std::vector m_playerName; bool m_valid; std::vector m_dungeonDeathTotals; atUint16 m_unknown2; atUint16 m_deathSaveCount; atInt16 m_postGameDeathCounter; atUint16 m_checksum; }; } // zelda #endif // ALTTP_QUEST_HPP