#ifndef SSPRITEFILEWRITER_HPP #define SSPRITEFILEWRITER_HPP #include "Athena/MemoryWriter.hpp" namespace Athena { namespace Sakura { class SpriteFile; } // Sakura namespace io { class SpriteFileWriter : public MemoryCopyWriter { MEMORYCOPYWRITER_BASE(); public: SpriteFileWriter(atUint8* data, atUint64 length); SpriteFileWriter(const std::string& filepath); void writeFile(Sakura::SpriteFile* file); }; } // io } // zelda #endif // SSPRITEFILEWRITER_HPP