#ifndef CHECKSUMS_HPP #define CHECKSUMS_HPP #include namespace zelda { namespace Checksums { Uint32 crc32(const Uint8* data, Uint64 length, Uint32 seed = 0xFFFFFFFF); Uint16 crc16CCITT(const Uint8* data, Uint64 length, Uint16 seed = 0xFFFF, Uint16 final = 0); Uint16 crc16(const Uint8* data, Uint64 length); } } #endif // CHECKSUMS_HPP