#ifndef ATHENA_NO_ZQUEST
// This file is part of libAthena.
//
// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libAthena. If not, see
#include "Athena/ZQuestFile.hpp"
#include
namespace Athena
{
std::vector GameStrings;
void initGameStrings()
{
// Populate game strings
GameStrings.push_back("No Game");
GameStrings.push_back("Legend Of Zelda");
GameStrings.push_back("Adventure of Link");
GameStrings.push_back("A Link to the Past");
GameStrings.push_back("Links Awakening");
GameStrings.push_back("Ocarina of Time");
GameStrings.push_back("Ocarina of Time 3D");
GameStrings.push_back("Majora's Mask");
GameStrings.push_back("Oracle of Seasons");
GameStrings.push_back("Oracle of Ages");
GameStrings.push_back("For Swords");
GameStrings.push_back("Wind Waker");
GameStrings.push_back("Four Swords Adventures");
GameStrings.push_back("Minish Cap");
GameStrings.push_back("Twilight Princess");
GameStrings.push_back("Phantom Hourglass");
GameStrings.push_back("Spirit Tracks");
GameStrings.push_back("Skyward Sword");
GameStrings.push_back("A Link Between Worlds");
}
const atUint32 ZQuestFile::Major = 2;
const atUint32 ZQuestFile::Minor = 0;
const atUint32 ZQuestFile::Revision = 0;
const atUint32 ZQuestFile::Version = Major | (Minor << 8) | (Revision << 16);
const atUint32 ZQuestFile::Magic = 'Z' | ('Q' << 8) | ('S' << 16) | (('0' + ZQuestFile::Major) << 24);
ZQuestFile::ZQuestFile()
: m_game(NoGame),
m_endian(Endian::LittleEndian),
m_data(NULL),
m_length(0)
{
initGameStrings();
}
ZQuestFile::ZQuestFile(ZQuestFile::Game game, Endian endian, atUint8* data, atUint32 length, const std::string& gameString)
: m_game(game),
m_gameString(gameString),
m_endian(endian),
m_data(data),
m_length(length)
{
initGameStrings();
if (gameString.empty() && (m_game < GameStrings.size() - 1))
m_gameString = GameStrings[m_game];
}
ZQuestFile::~ZQuestFile()
{
delete[] m_data;
m_data = NULL;
m_length = 0;
}
void ZQuestFile::setGame(ZQuestFile::Game game)
{
m_game = game;
if (m_game > GameStrings.size() - 1)
return;
m_gameString = GameStrings[m_game];
}
ZQuestFile::Game ZQuestFile::game() const
{
return m_game;
}
void ZQuestFile::setEndian(Endian endian)
{
m_endian = endian;
}
Endian ZQuestFile::endian() const
{
return m_endian;
}
void ZQuestFile::setData(atUint8* data, atUint32 length)
{
// ensure we're not overwritting our data without freeing first
// or assigning unnecessisarily
if (!m_data || m_data != data)
{
delete[] m_data;
m_data = new atUint8[length];
// Why is this memcpy needed?
// I get SIGABRT without it, need to research
memcpy(m_data, data, length);
m_length = length;
}
}
atUint8* ZQuestFile::data() const
{
return m_data;
}
atUint32 ZQuestFile::length() const
{
return m_length;
}
void ZQuestFile::setGameString(const std::string& gameString)
{
m_gameString = gameString;
}
std::string ZQuestFile::gameString() const
{
return m_gameString;
}
const std::vector ZQuestFile::gameStringList()
{
if (GameStrings.size() <= 0)
initGameStrings();
return GameStrings;
}
}
#endif // ATHENA_NO_ZQUEST