// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __ZQUESTFILEWRITER_HPP__
#define __ZQUESTFILEWRITER_HPP__
#include
namespace zelda
{
class ZQuestFile;
namespace io
{
/*!
* \brief The ZQuestFileWriter class
*/
class ZQuestFileWriter : protected BinaryWriter
{
BINARYWRITER_BASE
public:
/*!
* \brief ZQuestFileWriter
* \param data
* \param length
*/
ZQuestFileWriter(Uint8* data, Uint64 length);
/*!
* \brief ZQuestFileWriter
* \param filename
*/
ZQuestFileWriter(const std::string& filename);
/*!
* \brief write
* \param quest
* \param compress
*/
void write(ZQuestFile* quest, bool compress = true);
};
} // io
} // zelda
#endif // __ZQUESTFILEWRITER_HPP__