// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __ZQUESTFILEWRITER_HPP__ #define __ZQUESTFILEWRITER_HPP__ #include namespace zelda { class ZQuestFile; namespace io { /*! * \brief The ZQuestFileWriter class */ class ZQuestFileWriter : protected BinaryWriter { BINARYWRITER_BASE public: /*! * \brief ZQuestFileWriter * \param data * \param length */ ZQuestFileWriter(Uint8* data, Uint64 length); /*! * \brief ZQuestFileWriter * \param filename */ ZQuestFileWriter(const std::string& filename); /*! * \brief write * \param quest * \param compress */ void write(ZQuestFile* quest, bool compress = true); }; } // io } // zelda #endif // __ZQUESTFILEWRITER_HPP__