// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __WII_SAVE_READER_HPP__ #define __WII_SAVE_READER_HPP__ #include #include #include class WiiSave; class WiiBanner; class WiiFile; class WiiImage; class WiiSaveReader : public BinaryReader { public: WiiSaveReader(const Uint8*, Uint64); WiiSaveReader(const std::string&); WiiSave* readSave(); private: WiiBanner* readBanner(); WiiFile* readFile(); WiiImage* readImage(Uint32 width, Uint32 height); void readCerts(Uint32 totalSize); }; #endif // __WII_SAVE_READER_HPP__