#ifndef SSQUEST_HPP #define SSQUEST_HPP #include "ZQuestFile.hpp" namespace zelda { // TODO: Handle game specific data class SSQuest : public ZQuestFile { public: SSQuest(Uint8* data, Uint32 len); // TODO: Is len really needed? void setSkipData(const Uint8* data, Uint32 len = 0x24); Uint8* skipData() const; Uint32 skipLength() const; private: Uint8* m_skipData; Uint32 m_skipLength; }; } // zelda #endif // SSQUEST_HPP