// This file is part of libAthena. // // libAthena is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libAthena is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libAthena. If not, see #include "Athena/Compression.hpp" #include "Athena/Exception.hpp" #include "lzo.h" #include #include namespace Athena { namespace io { namespace Compression { atInt32 decompressZlib(atUint8 *src, atUint32 srcLen, atUint8* dst, atUint32 dstLen) { z_stream strm = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; strm.total_in = strm.avail_in = srcLen; strm.total_out = strm.avail_out = dstLen; strm.next_in = (Bytef *) src; strm.next_out = (Bytef *) dst; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; strm.opaque = Z_NULL; atInt32 err = -1; atInt32 ret = -1; err = inflateInit(&strm); //15 window bits, and the +32 tells zlib to to detect if using gzip or zlib if (err == Z_OK) { err = inflate(&strm, Z_FINISH); if (err == Z_STREAM_END) ret = strm.total_out; else { inflateEnd(&strm); return err; } } else { inflateEnd(&strm); return err; } inflateEnd(&strm); return ret; } atInt32 compressZlib(const atUint8 *src, atUint32 srcLen, atUint8 *dst, atUint32 dstLen) { z_stream strm = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; strm.total_in = strm.avail_in = srcLen; strm.total_out = strm.avail_out = dstLen; strm.next_in = (Bytef *) src; strm.next_out = (Bytef *) dst; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; strm.opaque = Z_NULL; atInt32 err = -1; atInt32 ret = -1; err = deflateInit(&strm, Z_BEST_COMPRESSION); if (err == Z_OK) { err = deflate(&strm, Z_FINISH); if (err == Z_STREAM_END) ret = strm.total_out; else { deflateEnd(&strm); return err; } } else { deflateEnd(&strm); return err; } deflateEnd(&strm); return ret; } atInt32 decompressLZO(atUint8* source, atInt32 sourceSize, atUint8* dest, atInt32& dstSize) { int size = dstSize; int result = lzo1x_decode(dest, &size, source, &sourceSize); dstSize = size; return result; } //src points to the yaz0 source data (to the "real" source data, not at the header!) //dst points to a buffer uncompressedSize bytes large (you get uncompressedSize from //the second 4 bytes in the Yaz0 header). atUint32 yaz0Decode(atUint8* src, atUint8* dst, atUint32 uncompressedSize) { atUint32 srcPlace = 0, dstPlace = 0; //current read/write positions atInt32 validBitCount = 0; //number of valid bits left in "code" byte atUint8 currCodeByte; while(dstPlace < uncompressedSize) { //read new "code" byte if the current one is used up if(validBitCount == 0) { currCodeByte = src[srcPlace]; ++srcPlace; validBitCount = 8; } if((currCodeByte & 0x80) != 0) { //straight copy dst[dstPlace] = src[srcPlace]; dstPlace++; srcPlace++; } else { //RLE part atUint8 byte1 = src[srcPlace]; atUint8 byte2 = src[srcPlace + 1]; srcPlace += 2; atUint32 dist = ((byte1 & 0xF) << 8) | byte2; atUint32 copySource = dstPlace - (dist + 1); atUint32 numBytes = byte1 >> 4; if(numBytes == 0) { numBytes = src[srcPlace] + 0x12; srcPlace++; } else numBytes += 2; //copy run for(atUint32 i = 0; i < numBytes; ++i) { dst[dstPlace] = dst[copySource]; copySource++; dstPlace++; } } //use next bit from "code" byte currCodeByte <<= 1; validBitCount-=1; } return dstPlace; } // Yaz0 encode typedef struct { atUint32 srcPos, dstPos; } yaz0_Ret; atUint32 simpleEnc(atUint8* src, atInt32 size, atInt32 pos, atUint32 *pMatchPos); atUint32 nintendoEnc(atUint8* src, atInt32 size, atInt32 pos, atUint32 *pMatchPos); atUint32 yaz0Encode(atUint8* src, atUint32 srcSize, atUint8* data) { yaz0_Ret r = { 0, 0 }; atInt32 pos = 0; atUint8 dst[24]; // 8 codes * 3 bytes maximum atUint32 dstSize = 0; atUint32 i; atUint32 validBitCount = 0; //number of valid bits left in "code" byte atUint8 currCodeByte = 0; while(r.srcPos < srcSize) { atUint32 numBytes; atUint32 matchPos; numBytes = nintendoEnc(src, srcSize, r.srcPos, &matchPos); if (numBytes < 3) { //straight copy dst[r.dstPos] = src[r.srcPos]; r.dstPos++; r.srcPos++; //set flag for straight copy currCodeByte |= (0x80 >> validBitCount); } else { //RLE part atUint32 dist = r.srcPos - matchPos - 1; atUint8 byte1, byte2, byte3; if (numBytes >= 0x12) // 3 byte encoding { byte1 = 0 | (dist >> 8); byte2 = dist & 0xff; dst[r.dstPos++] = byte1; dst[r.dstPos++] = byte2; // maximum runlength for 3 byte encoding if (numBytes > 0xff+0x12) numBytes = 0xff+0x12; byte3 = numBytes - 0x12; dst[r.dstPos++] = byte3; } else // 2 byte encoding { byte1 = ((numBytes - 2) << 4) | (dist >> 8); byte2 = dist & 0xff; dst[r.dstPos++] = byte1; dst[r.dstPos++] = byte2; } r.srcPos += numBytes; } validBitCount++; //write eight codes if(validBitCount == 8) { data[pos] = currCodeByte; pos++; for (i=0;i 0) { data[pos] = currCodeByte; pos++; for (i=0;i= 3) { numBytes1 = simpleEnc(src, size, pos+1, &matchPos); // if the next position encoding is +2 longer than current position, choose it. // this does not guarantee the best optimization, but fairly good optimization with speed. if (numBytes1 >= numBytes+2) { numBytes = 1; prevFlag = 1; } } return numBytes; } // simple and straight encoding scheme for Yaz0 atUint32 simpleEnc(atUint8* src, atInt32 size, atInt32 pos, atUint32 *pMatchPos) { int startPos = pos - 0x1000, j, i; atUint32 numBytes = 1; atUint32 matchPos = 0; if (startPos < 0) startPos = 0; for (i = startPos; i < pos; i++) { for (j = 0; j < size-pos; j++) { if (src[i+j] != src[j+pos]) break; } if ((atUint32)j > numBytes) { numBytes = j; matchPos = i; } } *pMatchPos = matchPos; if (numBytes == 2) numBytes = 1; return numBytes; } } // Compression } // io } // zelda