#ifndef ATHENA_NO_SAVES // This file is part of libAthena. // // libAthena is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libAthena is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libAthena. If not, see #ifndef SKYWARDSWORDQUEST_HPP #define SKYWARDSWORDQUEST_HPP #include "Athena/Global.hpp" #include "ZQuestFile.hpp" namespace Athena { // TODO: Handle game specific data class SkywardSwordQuest : public ZQuestFile { public: SkywardSwordQuest(atUint8* data, atUint32 len); // TODO: Is len really needed? void setSkipData(const atUint8* data, atUint32 len = 0x24); atUint8* skipData() const; atUint32 skipLength() const; private: atUint8* m_skipData; atUint32 m_skipLength; }; } // zelda #endif // SSQUEST_HPP #endif // ATHENA_NO_SAVES