#ifndef WIISAVEWRITER_HPP #define WIISAVEWRITER_HPP #include "Athena/MemoryWriter.hpp" namespace Athena { class WiiSave; class WiiBanner; class WiiFile; class WiiImage; namespace io { /*! \class WiiSaveWriter * \brief Wii data.bin writer class * * A Class for writing binary data to a wii data.bin file, * all work is done using a memory buffer, and not written directly to the disk. * \sa BinaryReader */ class WiiSaveWriter : protected MemoryCopyWriter { MEMORYCOPYWRITER_BASE(); public: /*! \brief This constructor creates an instance from a file on disk. * * \param filename The file to create the stream from */ WiiSaveWriter(const std::string&); /*! * \brief writeSave * \param save * \param macAddress * \param ngId * \param ngPriv * \param ngSig * \param ngKeyId * \param filepath * \return */ bool writeSave(WiiSave* save, atUint8* macAddress, atUint32 ngId, atUint8* ngPriv, atUint8* ngSig, atUint32 ngKeyId, const std::string& filepath = ""); private: void writeBanner(WiiBanner* banner); atUint32 writeFile(WiiFile* file); void writeImage(WiiImage* image); void writeCerts(atUint32 filesSize, atUint32 ngId, atUint8* ngPriv, atUint8* ngSig, atUint32 ngKeyId); }; } // io } // zelda #endif // WIISAVEWRITER_HPP