#ifndef ZQUEST_HPP #define ZQUEST_HPP #include #include #include namespace zelda { class ZQuest { public: static const Uint32 Major; static const Uint32 Minor; static const Uint32 Revision; static const Uint32 Build; static const Uint32 Version; static const Uint32 Magic; enum Game { NoGame, LegendofZelda, AdventureOfLink, ALinkToThePast, LinksAwakening, OcarinaOfTime, OcarinaOfTime3D, MajorasMask, OracleOfSeasons, OracleOfAges, FourSwords, WindWaker, FourSwordsAdventures, MinishCap, TwilightPrincess, PhantomHourglass, SpiritTracks, SkywardSword, ALinkBetweenWorlds // Not released }; ZQuest(); ZQuest(Game game, Endian endian, Uint8* data, Uint32 length); ~ZQuest(); void setGame(Game game); Game game() const; void setEndian(Endian endian); Endian endian() const; void setData(Uint8* data); Uint8* data() const; void setLength(Uint32 length); Uint32 length() const; std::string gameString() const; private: Game m_game; Endian m_endian; Uint8* m_data; Uint32 m_length; // Game strings support std::vector m_gameStrings; void initGameStrings(); }; } // zelda #endif // ZQUEST_HPP