// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __IOEXCEPTION_HPP__
#define __IOEXCEPTION_HPP__
#include "Exception.hpp"
namespace zelda
{
/*! \class IOException
* \brief An excpeption thrown on inappropriate IO calls.
*
* This should only be thrown when the library tries to write to a buffer
* e.g when the position is greater than the position and the stream
* is not set to autoresize.
*
* It is NOT appropriate to use throw new so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class IOException : public Exception
{
public:
/*! \brief The constructor for an IOException
* \param message The error message to throw
*/
IOException(const std::string& message) :
Exception("IOException: " + message)
{};
};
} // zelda
#endif