// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __WII_SAVE_READER_HPP__ #define __WII_SAVE_READER_HPP__ #include #include #include namespace zelda { class WiiSave; class WiiBanner; class WiiFile; class WiiImage; /*! \class WiiSaveReader * \brief Wii data.bin reader class * * A Class for reading binary data from a wii data.bin file, * all work is done using a memory buffer, and not read directly from the disk. * \sa BinaryReader */ class WiiSaveReader : public io::BinaryReader { public: /*! \brief This constructor takes an existing buffer to read from. * * \param data The existing buffer * \param length The length of the existing buffer */ WiiSaveReader(const Uint8*, Uint64); /*! \brief This constructor creates an instance from a file on disk. * * \param filename The file to create the stream from */ WiiSaveReader(const std::string&); /*! * \brief readSave * \return */ WiiSave* readSave(); private: WiiBanner* readBanner(); WiiFile* readFile(); WiiImage* readImage(Uint32 width, Uint32 height); void readCerts(Uint32 totalSize); }; } // zelda #endif // __WII_SAVE_READER_HPP__