// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __TYPES_HPP__ #define __TYPES_HPP__ #include // 8 bits integer types #if UCHAR_MAX == 0xFF typedef signed char Int8; typedef unsigned char Uint8; #else #error No 8 bits integer type for this platform #endif // 16 bits integer types #if USHRT_MAX == 0xFFFF typedef signed short Int16; typedef unsigned short Uint16; #elif UINT_MAX == 0xFFFF typedef signed int Int16; typedef unsigned int Uint16; #elif ULONG_MAX == 0xFFFF typedef signed long Int16; typedef unsigned long Uint16; #else #error No 16 bits integer type for this platform #endif // 32 bits integer types #if USHRT_MAX == 0xFFFFFFFF typedef signed short Int32; typedef unsigned short Uint32; #elif UINT_MAX == 0xFFFFFFFF typedef signed int Int32; typedef unsigned int Uint32; #elif ULONG_MAX == 0xFFFFFFFF typedef signed long Int32; typedef unsigned long Uint32; #else #error No 32 bits integer type for this platform #endif typedef signed long long Int64; typedef unsigned long long Uint64; #endif