// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #include "WiiBanner.hpp" #include #include WiiImage::WiiImage(Uint32 width, Uint32 height, Uint8* data) : m_width(width), m_height(height), m_data(data) { } WiiImage::~WiiImage() { if (m_data) delete[] m_data; m_data = NULL; } Uint8* WiiImage::data() { return m_data; } Uint32 WiiImage::width() const { return m_width; } Uint32 WiiImage::height() const { return m_height; } WiiBanner::WiiBanner() : m_gameId(0), m_banner(NULL), m_flags(0), m_bannerSize(0), m_title(""), m_subtitle("") { } WiiBanner::WiiBanner(Uint32 gameId, const std::string& title, const std::string& subtitle, WiiImage* banner, std::vector icons) : m_gameId(gameId), m_banner(banner), m_flags(0), m_bannerSize(0), m_icons(icons), m_title(title), m_subtitle(subtitle) { } WiiBanner::~WiiBanner() { delete m_banner; m_icons.clear(); } void WiiBanner::setGameID(Uint64 id) { m_gameId = id; } Uint64 WiiBanner::gameID() const { return m_gameId; } void WiiBanner::setTitle(const std::string& title) { m_title = title; } std::string WiiBanner::title() const { return m_title; } void WiiBanner::setSubtitle(const std::string& subtitle) { m_subtitle = subtitle; } std::string WiiBanner::subtitle() const { return m_subtitle; } void WiiBanner::addIcon(WiiImage* icon) { m_icons.push_back(icon); } void WiiBanner::setIcon(Uint32 id, WiiImage* icon) { if (m_icons[id] != NULL) { delete m_icons[id]; m_icons[id] = icon; } } WiiImage* WiiBanner::getIcon(Uint32 id) const { if (!m_icons[id]) return NULL; return m_icons[id]; } std::vector WiiBanner::icons() const { return m_icons; } void WiiBanner::setBannerImage(WiiImage* banner) { m_banner = banner; } WiiImage* WiiBanner::bannerImage() const { return m_banner; } void WiiBanner::setAnimationSpeed(Uint16 animSpeed) { m_animSpeed = animSpeed; } Uint16 WiiBanner::animationSpeed() const { return m_animSpeed; } void WiiBanner::setPermissions(Uint8 permissions) { m_permissions = permissions; } Uint8 WiiBanner::permissions() const { return m_permissions; } void WiiBanner::setBannerSize(Uint32 size) { m_bannerSize = size; } Uint32 WiiBanner::bannerSize() const { return m_bannerSize; } void WiiBanner::setFlags(Uint32 flags) { m_flags = flags; } Uint32 WiiBanner::flags() const { return m_flags; }