// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __ALTTP_FILE_WRITER_HPP__
#define __ALTTP_FILE_WRITER_HPP__
#include
#include
#include
#include "ALTTPQuest.hpp"
namespace zelda
{
class ALTTPFile;
namespace io
{
/*! \class ALTTPFileWriter
* \brief A Link to the Past save data writer class
*
* A Class for writing binary data to an ALTTP Save File,
* all work is done using a memory buffer, and not written directly to the disk.
* \sa BinaryReader
*/
class ALTTPFileWriter : protected BinaryWriter
{
BINARYWRITER_BASE
public:
/*! \brief This constructor takes an existing buffer to write to.
*
* \param data The existing buffer
* \param length The length of the existing buffer
*/
ALTTPFileWriter(Uint8*, Uint64);
/*! \brief This constructor creates an instance from a file on disk.
*
* \param filename The file to create the stream from
*/
ALTTPFileWriter(const std::string&);
/*! \brief Writes the given SRAM data to a file on disk
*
* \param file SRAM data to right
*/
void writeFile(ALTTPFile* file);
private:
void writeRoomFlags(ALTTPRoomFlags*);
void writeOverworldEvent(ALTTPOverworldEvent*);
void writeDungeonItems(ALTTPDungeonItemFlags);
Uint16 calculateChecksum(Uint32 game);
};
} // io
} // zelda
#endif // __ALTTP_FILE_WRITER_HPP__