// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __EXCEPTION_HPP__
#define __EXCEPTION_HPP__
#include
namespace zelda
{
namespace error
{
/*! \class Exception
* \brief The baseclass for all Exceptions.
*
* Do Not use Exception directly, instead create an appropriate
* Exception class and inherit from this baseclass.
*/
class Exception
{
public:
/*! \brief The constructor for an Exception
* \param message The error message to throw
*/
inline Exception(const std::string& message) :
m_message(message)
{
}
/*! \brief Returns the Error message of the exception
* \return std::string The error message
*/
inline std::string message() const
{
return m_message;
}
protected:
std::string m_message; //!< The error message string
};
} // error
} // zelda
#endif