// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __EXCEPTION_HPP__ #define __EXCEPTION_HPP__ #include namespace zelda { namespace error { /*! \class Exception * \brief The baseclass for all Exceptions. * * Do Not use Exception directly, instead create an appropriate * Exception class and inherit from this baseclass. */ class Exception { public: /*! \brief The constructor for an Exception * \param message The error message to throw */ inline Exception(const std::string& message) : m_message(message) { } /*! \brief Returns the Error message of the exception * \return std::string The error message */ inline std::string message() const { return m_message; } protected: std::string m_message; //!< The error message string }; } // error } // zelda #endif