// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __INVALID_OPERATION_EXCEPTION_HPP__ #define __INVALID_OPERATION_EXCEPTION_HPP__ #include #include "Exception.hpp" namespace zelda { namespace error { /*! \class InvalidOperationException * \brief An excpeption thrown on Invalid Operations calls. * * This should only be thrown when the library tries to * e.g pass a NULL pointer to a function which requires a valid pointer. *
* It is NOT appropriate to use throw new so avoid doing so, * keeping things on the stack as much as possible is very important for speed. */ class InvalidOperationException : public Exception { public: /*! \brief The constructor for an InvalidOperationException * \param error The error message to throw */ inline InvalidOperationException(const std::string& error) : Exception("InvalidOperationException:\n" + error) { } }; } // error } // zelda #endif // __INVALID_OPERATION_EXCEPTION_HPP__