// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __INVALID_OPERATION_EXCEPTION_HPP__
#define __INVALID_OPERATION_EXCEPTION_HPP__
#include
#include "Exception.hpp"
namespace zelda
{
namespace error
{
/*! \class InvalidOperationException
* \brief An excpeption thrown on Invalid Operations calls.
*
* This should only be thrown when the library tries to
* e.g pass a NULL pointer to a function which requires a valid pointer.
*
* It is NOT appropriate to use throw new so avoid doing so,
* keeping things on the stack as much as possible is very important for speed.
*/
class InvalidOperationException : public Exception
{
public:
/*! \brief The constructor for an InvalidOperationException
* \param error The error message to throw
*/
inline InvalidOperationException(const std::string& error)
: Exception("InvalidOperationException:\n" + error)
{
}
};
} // error
} // zelda
#endif // __INVALID_OPERATION_EXCEPTION_HPP__