#include "Athena/ZQuestFileWriter.hpp" #include "Athena/ZQuestFile.hpp" #include "Athena/Compression.hpp" #include "Athena/Checksums.hpp" namespace Athena { namespace io { ZQuestFileWriter::ZQuestFileWriter(atUint8* data, atUint64 length) : base(data, length) { } ZQuestFileWriter::ZQuestFileWriter(const std::string& filename) : base(filename) { } void ZQuestFileWriter::write(ZQuestFile* quest, bool compress) { if (!quest) { atError("quest cannot be NULL"); return; } base::writeUint32(ZQuestFile::Magic); base::writeUint32(ZQuestFile::Version); atUint8* questData = quest->data(); atUint32 compLen; if (compress) { atUint8* compData = new atUint8[quest->length() + 0x40]; // add 20 bytes because sometimes the file grows with compression compLen = quest->length() + 0x40; compLen = io::Compression::compressZlib(questData, quest->length(), compData, compLen); // if the compressed data is the same length or larger than the original data, just store the original if (compLen >= quest->length() || compLen <= 0) { compLen = quest->length(); // Delete the compressed data since we won't be using it delete[] compData; compData = NULL; base::writeUint32(quest->length()); } else { // Don't do delete on data questData = compData; base::writeUint32(compLen); } } else { compLen = quest->length(); base::writeUint32(quest->length()); } base::writeUint32(quest->length()); base::writeBytes((atInt8*)quest->gameString().substr(0, 0x0A).c_str(), 0x0A); base::writeUint16(quest->endian() == Endian::BigEndian ? 0xFFFE : 0xFEFF); base::writeUint32(Athena::Checksums::crc32(questData, compLen)); base::writeUBytes(questData, compLen); base::save(); // Delete compressed data to prevent memory leaks if (questData != quest->data()) { delete[] questData; questData = NULL; } } } // io } // zelda