// This file is part of libAthena. // // libAthena is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libAthena is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libAthena. If not, see #ifndef WIIFILE_H #define WIIFILE_H #include #include #include "Athena/Global.hpp" namespace Athena { const Uint8 SD_KEY [16] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d}; const Uint8 SD_IV [16] = {0x21, 0x67, 0x12, 0xe6, 0xaa, 0x1f, 0x68, 0x9f, 0x95, 0xc5, 0xa2, 0x23, 0x24, 0xdc, 0x6a, 0x98}; const Uint8 MD5_BLANKER[16] = {0x0e, 0x65, 0x37, 0x81, 0x99, 0xbe, 0x45, 0x17, 0xab, 0x06, 0xec, 0x22, 0x45, 0x1a, 0x57, 0x93}; /*! \class WiiFile * \brief Wii file container class * * Contains all relevant data for a file in a data.bin file. */ class WiiFile { public: /*! \enum Permission * \brief The Wii uses a bastardized unix permissions system so these flags * reflect the file's individual permissions. */ enum Permission { OtherRead = 0x01, OtherWrite = 0x02, GroupRead = 0x04, GroupWrite = 0x08, OwnerRead = 0x10, OwnerWrite = 0x20, // Mask values; OtherRW = (OtherRead|OtherWrite), //!< Mask to get the Other group permissions GroupRW = (GroupRead|GroupWrite), OwnerRW = (OwnerRead|OwnerWrite) }; /*! * \brief The Type enum */ enum Type { File = 0x01, Directory = 0x02 }; WiiFile(); /*! * \brief WiiFile * \param filename */ WiiFile(const std::string& filename); /*! * \brief WiiFile * \param filename * \param permissions * \param data * \param length */ WiiFile(const std::string& filename, Uint8 permissions, const Uint8* data, Uint32 length); virtual ~WiiFile(); /*! * \brief setFilename * \param filename */ void setFilename(const std::string& filename); /*! * \brief filename * \return */ std::string filename() const; /*! * \brief setData * \param data */ void setData(const Uint8* data); /*! * \brief data * \return */ Uint8* data() const; /*! * \brief setLength * \param len */ void setLength(const int len); /*! * \brief length * \return */ int length() const; /*! * \brief setPermissions * \param permissions */ void setPermissions(const Uint8 permissions); /*! * \brief permissions * \return */ Uint8 permissions() const; /*! * \brief setAttributes * \param attr */ void setAttributes(const Uint8 attr); /*! * \brief attributes * \return */ Uint8 attributes() const; /*! * \brief setType * \param type */ void setType(Type type); /*! * \brief type * \return */ Type type() const; /*! * \brief isDirectory * \return */ bool isDirectory() const; /*! * \brief isFile * \return */ bool isFile() const; protected: private: Uint8 m_permissions; Uint8 m_attributes; Type m_type; std::string m_filename; int m_fileLen; Uint8* m_fileData; }; } // zelda #endif // WIIFILE_H