// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __UTILITY_H__ #define __UTILITY_H__ #include #include #include "Types.hpp" namespace zelda { namespace utility { bool isEmpty(Int8*, Uint32); Uint16 swapU16(Uint16 val ); Int16 swap16 (Int16 val ); Uint32 swapU32(Uint32 val); Int32 swap32 (Int32 val ); Uint64 swapU64(Uint64 val); Int64 swap64 (Int64 val); float swapFloat(float val); double swapDouble(double val); bool isSystemBigEndian(); void fillRandom(Uint8 * rndArea, Uint8 count); std::vector split(const std::string &s, char delim); void tolower(std::string& str); void toupper(std::string& str); std::string sprintf(const char* fmt, ...); bool parseBool(const std::string& boolean, bool &valid); int countChar(const std::string& str, const char chr, int& lastOccur); } // utility } // zelda #endif