// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __UTILITY_H__
#define __UTILITY_H__
#include
#include
#include "Types.hpp"
namespace zelda
{
namespace utility
{
bool isEmpty(Int8*, Uint32);
Uint16 swapU16(Uint16 val );
Int16 swap16 (Int16 val );
Uint32 swapU32(Uint32 val);
Int32 swap32 (Int32 val );
Uint64 swapU64(Uint64 val);
Int64 swap64 (Int64 val);
float swapFloat(float val);
double swapDouble(double val);
bool isSystemBigEndian();
void fillRandom(Uint8 * rndArea, Uint8 count);
std::vector split(const std::string &s, char delim);
void tolower(std::string& str);
void toupper(std::string& str);
std::string sprintf(const char* fmt, ...);
bool parseBool(const std::string& boolean, bool &valid);
int countChar(const std::string& str, const char chr, int& lastOccur);
} // utility
} // zelda
#endif