// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __WII__SAVE_HPP__ #define __WII__SAVE_HPP__ #include #include #include class WiiFile; class WiiBanner; class WiiImage; class BinaryReader; class BinaryWriter; class WiiSave { public: typedef std::unordered_map::const_iterator FileIterator; WiiSave(); virtual ~WiiSave(); void addFile(const std::string& filename, WiiFile* file); WiiFile* file(const std::string& filename) const; std::unordered_map& fileList(); void setBanner(WiiBanner* banner); WiiBanner* banner() const; protected: private: std::unordered_map m_files; WiiBanner* m_banner; }; #endif // __WII__SAVE_HPP__