// This file is part of libZelda.
//
// libZelda is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libZelda is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libZelda. If not, see
#ifndef __WII_SAVE_WRITER_HPP__
#define __WII_SAVE_WRITER_HPP__
#include
#include
#include
class WiiSave;
class WiiBanner;
class WiiFile;
class WiiImage;
class WiiSaveWriter : public BinaryWriter
{
public:
WiiSaveWriter(const std::string&);
bool writeSave(WiiSave* save, Uint8* macAddress, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId, const std::string& filepath = "");
private:
void writeBanner(WiiBanner* banner);
Uint32 writeFile(WiiFile* file);
void writeImage(WiiImage* image);
void writeCerts(Uint32 filesSize, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId);
};
#endif // __WII_SAVE_WRITER_HPP__