// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __WII_SAVE_WRITER_HPP__ #define __WII_SAVE_WRITER_HPP__ #include #include #include class WiiSave; class WiiBanner; class WiiFile; class WiiImage; class WiiSaveWriter : public BinaryWriter { public: WiiSaveWriter(const std::string&); bool writeSave(WiiSave* save, Uint8* macAddress, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId, const std::string& filepath = ""); private: void writeBanner(WiiBanner* banner); Uint32 writeFile(WiiFile* file); void writeImage(WiiImage* image); void writeCerts(Uint32 filesSize, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId); }; #endif // __WII_SAVE_WRITER_HPP__