// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __ALTTP_FILE_READER_HPP__ #define __ALTTP_FILE_READER_HPP__ #include #include "Types.hpp" #include "BinaryReader.hpp" #include "ALTTPQuest.hpp" namespace zelda { /*! \class ALTTPFileReader * \brief A Link to the Past save data reader class * * A Class for reading binary data from an ALTTP Save File, * all work is done using a memory buffer, and not read directly from the disk. * \sa BinaryReader */ class ALTTPFile; class ALTTPFileReader : public io::BinaryReader { public: /*! \brief This constructor takes an existing buffer to read from. * * \param data The existing buffer * \param length The length of the existing buffer */ ALTTPFileReader(Uint8*, Uint64); /*! \brief This constructor creates an instance from a file on disk. * * \param filename The file to create the stream from */ ALTTPFileReader(const std::string&); /*! \brief Reads the SRAM data from the buffer * * \return ALTTPFile* SRAM data */ ALTTPFile* readFile(); private: ALTTPRoomFlags* readRoomFlags(); ALTTPOverworldEvent* readOverworldEvent(); ALTTPDungeonItemFlags readDungeonFlags(); }; } // zelda #endif // __ALTTP_FILE_READER_HPP__