// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __ALTTP_FILE_WRITER_HPP__ #define __ALTTP_FILE_WRITER_HPP__ #include #include #include #include "ALTTPQuest.hpp" namespace zelda { class ALTTPFile; namespace io { /*! \class ALTTPFileWriter * \brief A Link to the Past save data writer class * * A Class for writing binary data to an ALTTP Save File, * all work is done using a memory buffer, and not written directly to the disk. * \sa BinaryReader */ class ALTTPFileWriter : protected BinaryWriter { BINARYWRITER_BASE public: /*! \brief This constructor takes an existing buffer to write to. * * \param data The existing buffer * \param length The length of the existing buffer */ ALTTPFileWriter(Uint8*, Uint64); /*! \brief This constructor creates an instance from a file on disk. * * \param filename The file to create the stream from */ ALTTPFileWriter(const std::string&); /*! \brief Writes the given SRAM data to a file on disk * * \param file SRAM data to right */ void writeFile(ALTTPFile* file); private: void writeRoomFlags(ALTTPRoomFlags*); void writeOverworldEvent(ALTTPOverworldEvent*); void writeDungeonItems(ALTTPDungeonItemFlags); Uint16 calculateChecksum(Uint32 game); }; } // io } // zelda #endif // __ALTTP_FILE_WRITER_HPP__