// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __ALTTP_QUEST_HPP__ #define __ALTTP_QUEST_HPP__ #include "Types.hpp" #include #include #include "ALTTPStructs.hpp" #include "ALTTPEnums.hpp" namespace zelda { /*! \class ALTTPQuest * \brief A Link to the Past Quest container class * * Contains all relevant data for an A Link to the Past * Quest entry. */ class ALTTPQuest { public: /*! * \brief ALTTPQuest */ ALTTPQuest(); ~ALTTPQuest(); /*! * \brief setRoomFlags * \param flags */ void setRoomFlags(std::vector flags); /*! * \brief setRoomFlags * \param rf * \param id */ void setRoomFlags(ALTTPRoomFlags* rf, Uint32 id); /*! * \brief roomFlags * \return */ std::vector roomFlags(); /*! * \brief roomFlags * \param id * \return */ ALTTPRoomFlags* roomFlags(Uint32 id); /*! * \brief setOverworldEvents * \param events */ void setOverworldEvents(std::vector events); /*! * \brief setOverworldEvents * \param ow * \param id */ void setOverworldEvents(ALTTPOverworldEvent* ow, Uint32 id); /*! * \brief overworldEvents * \return */ std::vector overworldEvents() const; /*! * \brief overworldEvent * \param id * \return */ ALTTPOverworldEvent* overworldEvent(Uint32 id) const; /*! * \brief setInventory * \param inv */ void setInventory(ALTTPInventory* inv); /*! * \brief inventory * \return */ ALTTPInventory* inventory() const; /*! * \brief setRupeeMax * \param val */ void setRupeeMax(Uint16 val); /*! * \brief rupeeMax * \return */ Uint16 rupeeMax() const; /*! * \brief setRupeeCurrent * \param val */ void setRupeeCurrent(Uint16 val); /*! * \brief rupeeCurrent * \return */ Uint16 rupeeCurrent() const; /*! * \brief setCompasses * \param flags */ void setCompasses(ALTTPDungeonItemFlags flags); /*! * \brief compasses * \return */ ALTTPDungeonItemFlags compasses() const; /*! * \brief setBigKeys * \param flags */ void setBigKeys(ALTTPDungeonItemFlags flags); /*! * \brief bigKeys * \return */ ALTTPDungeonItemFlags bigKeys() const; /*! * \brief setDungeonMaps * \param flags */ void setDungeonMaps(ALTTPDungeonItemFlags flags); /*! * \brief dungeonMaps * \return */ ALTTPDungeonItemFlags dungeonMaps() const; /*! * \brief setWishingPond * \param val */ void setWishingPond(Uint16 val); /*! * \brief wishingPond * \return */ Uint16 wishingPond() const; /*! * \brief setHealthMax * \param val */ void setHealthMax(Uint8 val); /*! * \brief healthMax * \return */ Uint8 healthMax() const; /*! * \brief setHealth * \param val */ void setHealth(Uint8 val); /*! * \brief health * \return */ Uint8 health() const; /*! * \brief setMagicPower * \param val */ void setMagicPower(Uint8 val); /*! * \brief magicPower * \return */ Uint8 magicPower() const; /*! * \brief setKeys * \param val */ void setKeys(Uint8 val); /*! * \brief keys * \return */ Uint8 keys() const; /*! * \brief setBombUpgrades * \param val */ void setBombUpgrades(Uint8 val); /*! * \brief bombUpgrades * \return */ Uint8 bombUpgrades() const; /*! * \brief setArrowUpgrades * \param val */ void setArrowUpgrades(Uint8 val); /*! * \brief arrowUpgrades * \return */ Uint8 arrowUpgrades() const; /*! * \brief setHealthFiller * \param val */ void setHealthFiller(Uint8 val); /*! * \brief healthFiller * \return */ Uint8 healthFiller() const; /*! * \brief setMagicFiller * \param val */ void setMagicFiller(Uint8 val); /*! * \brief magicFiller * \return */ Uint8 magicFiller() const; /*! * \brief setPendants * \param val */ void setPendants(ALTTPPendants val); /*! * \brief pendants * \return */ ALTTPPendants pendants() const; /*! * \brief setBombFiller * \param val */ void setBombFiller(Uint8 val); /*! * \brief bombFiller * \return */ Uint8 bombFiller() const; /*! * \brief setArrowFiller * \param val */ void setArrowFiller(Uint8 val); /*! * \brief arrowFiller * \return */ Uint8 arrowFiller() const; /*! * \brief setArrows * \param val */ void setArrows(Uint8 val); /*! * \brief arrows * \return */ Uint8 arrows() const; /*! * \brief setAbilityFlags * \param val */ void setAbilityFlags(ALTTPAbilities val); /*! * \brief abilityFlags * \return */ ALTTPAbilities abilityFlags() const; /*! * \brief setCrystals * \param val */ void setCrystals(ALTTPCrystals val);\ /*! * \brief crystals * \return */ ALTTPCrystals crystals() const; /*! * \brief setMagicUsage * \param val */ void setMagicUsage(ALTTPMagicUsage val); /*! * \brief magicUsage * \return */ ALTTPMagicUsage magicUsage() const; /*! * \brief setDungeonKeys * \param val */ void setDungeonKeys(std::vector val); /*! * \brief setDungeonKeys * \param id * \param val */ void setDungeonKeys(Uint32 id, Uint8 val); /*! * \brief dungeonKeys * \param id * \return */ Uint8 dungeonKeys(Uint32 id) const; /*! * \brief dungeonCount * \return */ Uint32 dungeonCount() const; /*! * \brief setProgressIndicator * \param val */ void setProgressIndicator(ALTTPProgressIndicator val); /*! * \brief progressIndicator * \return */ ALTTPProgressIndicator progressIndicator() const; /*! * \brief setProgressFlags1 * \param val */ void setProgressFlags1(ALTTPProgressFlags1 val); /*! * \brief progressFlags1 * \return */ ALTTPProgressFlags1 progressFlags1() const; /*! * \brief setMapIcon * \param val */ void setMapIcon(ALTTPMapIcon val); /*! * \brief mapIcon * \return */ ALTTPMapIcon mapIcon() const; /*! * \brief setStartLocation * \param val */ void setStartLocation(ALTTPStartLocation val); /*! * \brief startLocation * \return */ ALTTPStartLocation startLocation() const; /*! * \brief setProgressFlags2 * \param val */ void setProgressFlags2(ALTTPProgressFlags2 val); /*! * \brief progressFlags2 * \return */ ALTTPProgressFlags2 progressFlags2() const; /*! * \brief setLightDarkWorldIndicator * \param val */ void setLightDarkWorldIndicator(ALTTPLightDarkWorldIndicator val); /*! * \brief lightDarkWorldIndicator * \return */ ALTTPLightDarkWorldIndicator lightDarkWorldIndicator() const; /*! * \brief setTagAlong * \param val */ void setTagAlong(ALTTPTagAlong val); /*! * \brief tagAlong * \return */ ALTTPTagAlong tagAlong() const; /*! * \brief setOldManFlags * \param flags */ void setOldManFlags(std::vector flags); /*! * \brief setOldManFlag * \param id * \param val */ void setOldManFlag(Uint32 id, Uint8 val); /*! * \brief oldManFlag * \param id * \return */ Uint8 oldManFlag(Uint32 id); /*! * \brief oldManFlagCount * \return */ Uint32 oldManFlagCount() const; /*! * \brief setBombFlag * \param flag */ void setBombFlag(Uint8 flag); /*! * \brief bombFlag * \return */ Uint8 bombFlag() const; /*! * \brief setUnknown1 * \param flags */ void setUnknown1(std::vector flags); /*! * \brief setUnknown1 * \param id * \param val */ void setUnknown1(Uint32 id, Uint8 val); /*! * \brief unknown1 * \param id * \return */ Uint8 unknown1(Uint32 id); /*! * \brief unknown1Count * \return */ Uint32 unknown1Count() const; /*! * \brief setPlayerName * \param playerName */ void setPlayerName(std::vector playerName); /*! * \brief setPlayerName * \param playerName */ void setPlayerName(const std::string& playerName); /*! * \brief playerName * \return */ std::vector playerName() const; /*! * \brief playerNameToString * \return */ std::string playerNameToString() const; /*! * \brief setValid * \param val */ void setValid(bool val); /*! * \brief valid * \return */ bool valid(); /*! * \brief setDungeonDeathTotals * \param val */ void setDungeonDeathTotals(std::vector val); /*! * \brief setDungeonDeathTotal * \param id * \param val */ void setDungeonDeathTotal(Uint32 id, Uint16 val); /*! * \brief dungeonDeathTotal * \param id * \return */ Uint16 dungeonDeathTotal(Uint32 id) const; /*! * \brief dungeonDeathTotalCount * \return */ Uint16 dungeonDeathTotalCount() const; /*! * \brief setUnknown2 * \param val */ void setUnknown2(Uint16 val); /*! * \brief unknown2 * \return */ Uint16 unknown2() const; /*! * \brief setDeathSaveCount * \param val */ void setDeathSaveCount(Uint16 val); /*! * \brief deathSaveCount * \return */ Uint16 deathSaveCount() const; /*! * \brief setPostGameDeathCounter * \param val */ void setPostGameDeathCounter(Int16 val); /*! * \brief postGameDeathCounter * \return */ Int16 postGameDeathCounter() const; /*! * \brief setChecksum * \param checksum */ void setChecksum(Uint16 checksum); /*! * \brief checksum * \return */ Uint16 checksum() const; private: std::vector m_roomFlags; std::vector m_overworldEvents; ALTTPInventory* m_inventory; Uint16 m_rupeeMax; Uint16 m_rupeeCurrent; ALTTPDungeonItemFlags m_compasses; ALTTPDungeonItemFlags m_bigKeys; ALTTPDungeonItemFlags m_dungeonMaps; Uint16 m_wishingPond; Uint8 m_healthMax; Uint8 m_health; Uint8 m_magicPower; Uint8 m_keys; Uint8 m_bombUpgrades; Uint8 m_arrowUpgrades; Uint8 m_heartFiller; Uint8 m_magicFiller; ALTTPPendants m_pendants; Uint8 m_bombFiller; Uint8 m_arrowFiller; Uint8 m_arrows; ALTTPAbilities m_abilityFlags; ALTTPCrystals m_crystals; ALTTPMagicUsage m_magicUsage; std::vector m_dungeonKeys; ALTTPProgressIndicator m_progressIndicator; ALTTPProgressFlags1 m_progressFlags1; ALTTPMapIcon m_mapIcon; ALTTPStartLocation m_startLocation; ALTTPProgressFlags2 m_progressFlags2; ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator; ALTTPTagAlong m_tagAlong; std::vector m_oldManFlags; Uint8 m_bombFlag; std::vector m_unknown1; std::vector m_playerName; Uint16 m_valid; std::vector m_dungeonDeathTotals; Uint16 m_unknown2; Uint16 m_deathSaveCount; Int16 m_postGameDeathCounter; Uint16 m_checksum; }; } // zelda #endif // __ALTTP_QUEST_HPP__