// This file is part of libZelda. // // libZelda is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // libZelda is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with libZelda. If not, see #ifndef __IOEXCEPTION_HPP__ #define __IOEXCEPTION_HPP__ #include "Exception.hpp" namespace zelda { namespace error { /*! \class IOException * \brief An excpeption thrown on inappropriate IO calls. * * This should only be thrown when the library tries to write to a buffer * e.g when the position is greater than the position and the stream * is not set to autoresize.
*
* It is NOT appropriate to use throw new so avoid doing so, * keeping things on the stack as much as possible is very important for speed. */ class IOException : public Exception { public: /*! \brief The constructor for an IOException * \param message The error message to throw */ inline IOException(const std::string& message) : Exception("IOException: " + message) {} }; } // error } // zelda #endif