#ifndef SKYWARDSWORDQUEST_HPP #define SKYWARDSWORDQUEST_HPP #include "Athena/Global.hpp" #include "Athena/ZQuestFile.hpp" namespace Athena { // TODO: Handle game specific data class SkywardSwordQuest : public ZQuestFile { public: enum AmmoType { Arrows, Bombs, Seeds }; SkywardSwordQuest(std::unique_ptr&& data, atUint32 len); void setPlayerName(const std::string& name); std::string playerName() const; void setRupeeCount(atUint16 value); atUint16 rupeeCount(); void setAmmoCount(AmmoType type, atUint32 count); atUint32 ammoCount(AmmoType type); void setMaxHP(atUint16 val); atUint16 maxHP(); float maxHearts(); void setSpawnHP(atUint16 val); atUint16 spawnHP(); float spawnHearts(); void setCurrentHP(atUint16 val); atUint16 currentHP(); float currentHearts(); std::string currentLocation(); std::string currentArea(); std::string currentLocationCopy(); void setSkipData(std::unique_ptr&& data); atUint8* skipData() const; atUint32 slotChecksum(); atUint32 skipChecksum(); void fixChecksums(); void setNew(bool isNew); bool isNew() const; private: std::unique_ptr m_skipData; }; } // Athena #endif // SSQUEST_HPP