mirror of https://github.com/libAthena/athena.git
689 lines
14 KiB
C++
689 lines
14 KiB
C++
#ifndef ATHENA_NO_SAVES
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// This file is part of libAthena.
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//
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// libAthena is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libAthena is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#ifndef __ALTTP_QUEST_HPP__
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#define __ALTTP_QUEST_HPP__
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#include "Types.hpp"
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#include <string>
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#include <vector>
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#include "Athena/ALTTPStructs.hpp"
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#include "Athena/ALTTPEnums.hpp"
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namespace Athena
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{
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/*! \class ALTTPQuest
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* \brief A Link to the Past Quest container class
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*
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* Contains all relevant data for an A Link to the Past
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* Quest entry.
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*/
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class ALTTPQuest
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{
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public:
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/*!
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* \brief ALTTPQuest
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*/
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ALTTPQuest();
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~ALTTPQuest();
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/*!
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* \brief setRoomFlags
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* \param flags
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*/
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void setRoomFlags(std::vector<ALTTPRoomFlags*> flags);
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/*!
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* \brief setRoomFlags
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* \param rf
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* \param id
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*/
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void setRoomFlags(ALTTPRoomFlags* rf, atUint32 id);
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/*!
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* \brief roomFlags
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* \return
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*/
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std::vector<ALTTPRoomFlags*> roomFlags();
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/*!
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* \brief roomFlags
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* \param id
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* \return
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*/
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ALTTPRoomFlags* roomFlags(atUint32 id);
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/*!
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* \brief setOverworldEvents
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* \param events
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*/
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void setOverworldEvents(std::vector<ALTTPOverworldEvent*> events);
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/*!
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* \brief setOverworldEvents
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* \param ow
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* \param id
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*/
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void setOverworldEvents(ALTTPOverworldEvent* ow, atUint32 id);
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/*!
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* \brief overworldEvents
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* \return
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*/
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std::vector<ALTTPOverworldEvent*> overworldEvents() const;
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/*!
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* \brief overworldEvent
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* \param id
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* \return
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*/
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ALTTPOverworldEvent* overworldEvent(atUint32 id) const;
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/*!
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* \brief setInventory
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* \param inv
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*/
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void setInventory(ALTTPInventory* inv);
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/*!
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* \brief inventory
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* \return
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*/
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ALTTPInventory* inventory() const;
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/*!
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* \brief setRupeeMax
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* \param val
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*/
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void setRupeeMax(atUint16 val);
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/*!
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* \brief rupeeMax
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* \return
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*/
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atUint16 rupeeMax() const;
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/*!
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* \brief setRupeeCurrent
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* \param val
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*/
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void setRupeeCurrent(atUint16 val);
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/*!
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* \brief rupeeCurrent
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* \return
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*/
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atUint16 rupeeCurrent() const;
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/*!
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* \brief setCompasses
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* \param flags
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*/
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void setCompasses(ALTTPDungeonItemFlags flags);
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/*!
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* \brief compasses
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* \return
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*/
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ALTTPDungeonItemFlags compasses() const;
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/*!
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* \brief setBigKeys
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* \param flags
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*/
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void setBigKeys(ALTTPDungeonItemFlags flags);
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/*!
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* \brief bigKeys
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* \return
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*/
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ALTTPDungeonItemFlags bigKeys() const;
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/*!
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* \brief setDungeonMaps
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* \param flags
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*/
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void setDungeonMaps(ALTTPDungeonItemFlags flags);
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/*!
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* \brief dungeonMaps
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* \return
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*/
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ALTTPDungeonItemFlags dungeonMaps() const;
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/*!
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* \brief setWishingPond
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* \param val
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*/
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void setWishingPond(atUint16 val);
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/*!
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* \brief wishingPond
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* \return
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*/
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atUint16 wishingPond() const;
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/*!
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* \brief setHealthMax
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* \param val
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*/
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void setHealthMax(atUint8 val);
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/*!
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* \brief healthMax
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* \return
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*/
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atUint8 healthMax() const;
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/*!
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* \brief setHealth
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* \param val
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*/
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void setHealth(atUint8 val);
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/*!
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* \brief health
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* \return
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*/
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atUint8 health() const;
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/*!
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* \brief setMagicPower
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* \param val
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*/
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void setMagicPower(atUint8 val);
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/*!
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* \brief magicPower
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* \return
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*/
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atUint8 magicPower() const;
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/*!
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* \brief setKeys
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* \param val
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*/
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void setKeys(atUint8 val);
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/*!
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* \brief keys
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* \return
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*/
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atUint8 keys() const;
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/*!
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* \brief setBombUpgrades
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* \param val
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*/
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void setBombUpgrades(atUint8 val);
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/*!
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* \brief bombUpgrades
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* \return
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*/
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atUint8 bombUpgrades() const;
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/*!
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* \brief setArrowUpgrades
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* \param val
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*/
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void setArrowUpgrades(atUint8 val);
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/*!
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* \brief arrowUpgrades
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* \return
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*/
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atUint8 arrowUpgrades() const;
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/*!
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* \brief setHealthFiller
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* \param val
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*/
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void setHealthFiller(atUint8 val);
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/*!
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* \brief healthFiller
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* \return
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*/
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atUint8 healthFiller() const;
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/*!
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* \brief setMagicFiller
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* \param val
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*/
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void setMagicFiller(atUint8 val);
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/*!
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* \brief magicFiller
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* \return
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*/
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atUint8 magicFiller() const;
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/*!
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* \brief setPendants
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* \param val
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*/
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void setPendants(ALTTPPendants val);
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/*!
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* \brief pendants
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* \return
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*/
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ALTTPPendants pendants() const;
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/*!
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* \brief setBombFiller
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* \param val
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*/
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void setBombFiller(atUint8 val);
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/*!
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* \brief bombFiller
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* \return
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*/
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atUint8 bombFiller() const;
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/*!
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* \brief setArrowFiller
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* \param val
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*/
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void setArrowFiller(atUint8 val);
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/*!
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* \brief arrowFiller
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* \return
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*/
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atUint8 arrowFiller() const;
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/*!
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* \brief setArrows
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* \param val
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*/
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void setArrows(atUint8 val);
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/*!
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* \brief arrows
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* \return
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*/
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atUint8 arrows() const;
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/*!
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* \brief setAbilityFlags
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* \param val
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*/
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void setAbilityFlags(ALTTPAbilities val);
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/*!
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* \brief abilityFlags
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* \return
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*/
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ALTTPAbilities abilityFlags() const;
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/*!
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* \brief setCrystals
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* \param val
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*/
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void setCrystals(ALTTPCrystals val);\
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/*!
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* \brief crystals
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* \return
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*/
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ALTTPCrystals crystals() const;
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/*!
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* \brief setMagicUsage
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* \param val
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*/
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void setMagicUsage(ALTTPMagicUsage val);
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/*!
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* \brief magicUsage
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* \return
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*/
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ALTTPMagicUsage magicUsage() const;
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/*!
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* \brief setDungeonKeys
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* \param val
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*/
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void setDungeonKeys(std::vector<atUint8> val);
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/*!
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* \brief setDungeonKeys
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* \param id
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* \param val
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*/
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void setDungeonKeys(atUint32 id, atUint8 val);
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/*!
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* \brief dungeonKeys
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* \param id
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* \return
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*/
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atUint8 dungeonKeys(atUint32 id) const;
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/*!
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* \brief dungeonCount
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* \return
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*/
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atUint32 dungeonCount() const;
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/*!
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* \brief setProgressIndicator
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* \param val
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*/
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void setProgressIndicator(ALTTPProgressIndicator val);
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/*!
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* \brief progressIndicator
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* \return
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*/
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ALTTPProgressIndicator progressIndicator() const;
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/*!
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* \brief setProgressFlags1
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* \param val
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*/
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void setProgressFlags1(ALTTPProgressFlags1 val);
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/*!
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* \brief progressFlags1
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* \return
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*/
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ALTTPProgressFlags1 progressFlags1() const;
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/*!
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* \brief setMapIcon
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* \param val
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*/
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void setMapIcon(ALTTPMapIcon val);
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/*!
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* \brief mapIcon
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* \return
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*/
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ALTTPMapIcon mapIcon() const;
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/*!
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* \brief setStartLocation
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* \param val
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*/
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void setStartLocation(ALTTPStartLocation val);
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/*!
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* \brief startLocation
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* \return
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*/
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ALTTPStartLocation startLocation() const;
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/*!
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* \brief setProgressFlags2
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* \param val
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*/
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void setProgressFlags2(ALTTPProgressFlags2 val);
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/*!
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* \brief progressFlags2
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* \return
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*/
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ALTTPProgressFlags2 progressFlags2() const;
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/*!
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* \brief setLightDarkWorldIndicator
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* \param val
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*/
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void setLightDarkWorldIndicator(ALTTPLightDarkWorldIndicator val);
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/*!
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* \brief lightDarkWorldIndicator
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* \return
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*/
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ALTTPLightDarkWorldIndicator lightDarkWorldIndicator() const;
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/*!
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* \brief setTagAlong
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* \param val
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*/
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void setTagAlong(ALTTPTagAlong val);
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/*!
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* \brief tagAlong
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* \return
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*/
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ALTTPTagAlong tagAlong() const;
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/*!
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* \brief setOldManFlags
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* \param flags
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*/
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void setOldManFlags(std::vector<atUint8> flags);
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/*!
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* \brief setOldManFlag
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* \param id
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* \param val
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*/
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void setOldManFlag(atUint32 id, atUint8 val);
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/*!
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* \brief oldManFlag
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* \param id
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* \return
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*/
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atUint8 oldManFlag(atUint32 id);
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/*!
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* \brief oldManFlagCount
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* \return
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*/
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atUint32 oldManFlagCount() const;
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/*!
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* \brief setBombFlag
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* \param flag
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*/
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void setBombFlag(atUint8 flag);
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/*!
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* \brief bombFlag
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* \return
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*/
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atUint8 bombFlag() const;
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/*!
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* \brief setUnknown1
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* \param flags
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*/
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void setUnknown1(std::vector<atUint8> flags);
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/*!
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* \brief setUnknown1
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* \param id
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* \param val
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*/
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void setUnknown1(atUint32 id, atUint8 val);
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/*!
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* \brief unknown1
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* \param id
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* \return
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*/
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atUint8 unknown1(atUint32 id);
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/*!
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* \brief unknown1Count
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* \return
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*/
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atUint32 unknown1Count() const;
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/*!
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* \brief setPlayerName
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* \param playerName
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*/
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void setPlayerName(std::vector<atUint16> playerName);
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/*!
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* \brief setPlayerName
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* \param playerName
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*/
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void setPlayerName(const std::string& playerName);
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/*!
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* \brief playerName
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* \return
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*/
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std::vector<atUint16> playerName() const;
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/*!
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* \brief playerNameToString
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* \return
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*/
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std::string playerNameToString() const;
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/*!
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* \brief setValid
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* \param val
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*/
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void setValid(bool val);
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/*!
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* \brief valid
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* \return
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*/
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bool valid();
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/*!
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* \brief setDungeonDeathTotals
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* \param val
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*/
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void setDungeonDeathTotals(std::vector<atUint16> val);
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/*!
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* \brief setDungeonDeathTotal
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* \param id
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* \param val
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*/
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void setDungeonDeathTotal(atUint32 id, atUint16 val);
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/*!
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* \brief dungeonDeathTotal
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* \param id
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* \return
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*/
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atUint16 dungeonDeathTotal(atUint32 id) const;
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/*!
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* \brief dungeonDeathTotalCount
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* \return
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*/
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atUint16 dungeonDeathTotalCount() const;
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/*!
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* \brief setUnknown2
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* \param val
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*/
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void setUnknown2(atUint16 val);
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/*!
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* \brief unknown2
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* \return
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*/
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atUint16 unknown2() const;
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/*!
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* \brief setDeathSaveCount
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* \param val
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*/
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void setDeathSaveCount(atUint16 val);
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/*!
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* \brief deathSaveCount
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* \return
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*/
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atUint16 deathSaveCount() const;
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/*!
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* \brief setPostGameDeathCounter
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* \param val
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*/
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void setPostGameDeathCounter(atInt16 val);
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/*!
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* \brief postGameDeathCounter
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* \return
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*/
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atInt16 postGameDeathCounter() const;
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/*!
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* \brief setChecksum
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* \param checksum
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*/
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void setChecksum(atUint16 checksum);
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/*!
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* \brief checksum
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* \return
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*/
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atUint16 checksum() const;
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private:
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std::vector<ALTTPRoomFlags*> m_roomFlags;
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std::vector<ALTTPOverworldEvent*> m_overworldEvents;
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ALTTPInventory* m_inventory;
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atUint16 m_rupeeMax;
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atUint16 m_rupeeCurrent;
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ALTTPDungeonItemFlags m_compasses;
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ALTTPDungeonItemFlags m_bigKeys;
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ALTTPDungeonItemFlags m_dungeonMaps;
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atUint16 m_wishingPond;
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atUint8 m_healthMax;
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atUint8 m_health;
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atUint8 m_magicPower;
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atUint8 m_keys;
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atUint8 m_bombUpgrades;
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atUint8 m_arrowUpgrades;
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atUint8 m_heartFiller;
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atUint8 m_magicFiller;
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ALTTPPendants m_pendants;
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atUint8 m_bombFiller;
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atUint8 m_arrowFiller;
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atUint8 m_arrows;
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ALTTPAbilities m_abilityFlags;
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ALTTPCrystals m_crystals;
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ALTTPMagicUsage m_magicUsage;
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std::vector<atUint8> m_dungeonKeys;
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ALTTPProgressIndicator m_progressIndicator;
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ALTTPProgressFlags1 m_progressFlags1;
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ALTTPMapIcon m_mapIcon;
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ALTTPStartLocation m_startLocation;
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ALTTPProgressFlags2 m_progressFlags2;
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ALTTPLightDarkWorldIndicator m_lightDarkWorldIndicator;
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ALTTPTagAlong m_tagAlong;
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std::vector<atUint8> m_oldManFlags;
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atUint8 m_bombFlag;
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std::vector<atUint8> m_unknown1;
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std::vector<atUint16> m_playerName;
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bool m_valid;
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std::vector<atUint16> m_dungeonDeathTotals;
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atUint16 m_unknown2;
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|
atUint16 m_deathSaveCount;
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atInt16 m_postGameDeathCounter;
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|
atUint16 m_checksum;
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|
};
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} // zelda
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#endif // __ALTTP_QUEST_HPP__
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#endif // ATHENA_NO_SAVES
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