Amuse
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#include <EffectReverb.hpp>
Public Member Functions | |
EffectReverbHiImp (float coloration, float mix, float time, float damping, float preDelay, float crosstalk, double sampleRate) | |
void | applyEffect (T *audio, size_t frameCount, const ChannelMap &chanMap) |
Public Member Functions inherited from amuse::EffectReverbHi | |
void | setCrosstalk (float crosstalk) |
Public Member Functions inherited from amuse::EffectReverbStd | |
void | setColoration (float coloration) |
void | setMix (float mix) |
void | setTime (float time) |
void | setDamping (float damping) |
void | setPreDelay (float preDelay) |
Additional Inherited Members | |
Public Types inherited from amuse::EffectReverbHi | |
template<typename T > | |
using | ImpType = EffectReverbHiImp< T > |
Public Types inherited from amuse::EffectReverbStd | |
template<typename T > | |
using | ImpType = EffectReverbStdImp< T > |
Protected Member Functions inherited from amuse::EffectReverbStd | |
EffectReverbStd (float coloration, float mix, float time, float damping, float preDelay) | |
Protected Attributes inherited from amuse::EffectReverbStd | |
float | x140_x1c8_coloration |
float | x144_x1cc_mix |
float | x148_x1d0_time |
float | x14c_x1d4_damping |
float | x150_x1d8_preDelay |
bool | m_dirty = true |
High-quality 3-stage reverb with per-channel low-pass and crosstalk
Definition at line 28 of file EffectReverb.hpp.