#include <EffectReverb.hpp>
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void | setColoration (float coloration) |
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void | setMix (float mix) |
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void | setTime (float time) |
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void | setDamping (float damping) |
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void | setPreDelay (float preDelay) |
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| EffectReverbStd (float coloration, float mix, float time, float damping, float preDelay) |
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template<typename T > |
class | EffectReverbStdImp |
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template<typename T > |
class | EffectReverbHiImp |
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Reverb effect with configurable reflection filtering
Definition at line 31 of file EffectReverb.hpp.
bool amuse::EffectReverbStd::m_dirty = true |
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float amuse::EffectReverbStd::x140_x1c8_coloration |
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[0.0, 1.0] influences filter coefficients to define surface characteristics of a room
Definition at line 34 of file EffectReverb.hpp.
float amuse::EffectReverbStd::x144_x1cc_mix |
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[0.0, 1.0] dry/wet mix factor of reverb effect
Definition at line 35 of file EffectReverb.hpp.
float amuse::EffectReverbStd::x148_x1d0_time |
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[0.01, 10.0] time in seconds for reflection decay
Definition at line 36 of file EffectReverb.hpp.
float amuse::EffectReverbStd::x14c_x1d4_damping |
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[0.0, 1.0] damping factor influencing low-pass filter of reflections
Definition at line 37 of file EffectReverb.hpp.
float amuse::EffectReverbStd::x150_x1d8_preDelay |
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[0.0, 0.1] time in seconds before initial reflection heard
Definition at line 38 of file EffectReverb.hpp.
The documentation for this class was generated from the following file: