| TinyXML-2
    5.0.1
    | 
#include <tinyxml2.h>
| Public Member Functions | |
| XMLHandle (XMLNode *node) | |
| Create a handle from any node (at any depth of the tree.) This can be a null pointer. | |
| XMLHandle (XMLNode &node) | |
| Create a handle from a node. | |
| XMLHandle (const XMLHandle &ref) | |
| Copy constructor. | |
| XMLHandle & | operator= (const XMLHandle &ref) | 
| Assignment. | |
| XMLHandle | FirstChild () | 
| Get the first child of this handle. | |
| XMLHandle | FirstChildElement (const char *name=0) | 
| Get the first child element of this handle. | |
| XMLHandle | LastChild () | 
| Get the last child of this handle. | |
| XMLHandle | LastChildElement (const char *name=0) | 
| Get the last child element of this handle. | |
| XMLHandle | PreviousSibling () | 
| Get the previous sibling of this handle. | |
| XMLHandle | PreviousSiblingElement (const char *name=0) | 
| Get the previous sibling element of this handle. | |
| XMLHandle | NextSibling () | 
| Get the next sibling of this handle. | |
| XMLHandle | NextSiblingElement (const char *name=0) | 
| Get the next sibling element of this handle. | |
| XMLNode * | ToNode () | 
| Safe cast to XMLNode. This can return null. | |
| XMLElement * | ToElement () | 
| Safe cast to XMLElement. This can return null. | |
| XMLText * | ToText () | 
| Safe cast to XMLText. This can return null. | |
| XMLUnknown * | ToUnknown () | 
| Safe cast to XMLUnknown. This can return null. | |
| XMLDeclaration * | ToDeclaration () | 
| Safe cast to XMLDeclaration. This can return null. | |
A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that XMLHandle is not part of the TinyXML-2 DOM structure. It is a separate utility class.
Take an example:
<Document>
    <Element attributeA = "valueA">
        <Child attributeB = "value1" />
        <Child attributeB = "value2" />
    </Element>
</Document>
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a lot of code that looks like:
XMLElement* root = document.FirstChildElement( "Document" );
if ( root )
{
    XMLElement* element = root->FirstChildElement( "Element" );
    if ( element )
    {
        XMLElement* child = element->FirstChildElement( "Child" );
        if ( child )
        {
            XMLElement* child2 = child->NextSiblingElement( "Child" );
            if ( child2 )
            {
                // Finally do something useful.
And that doesn't even cover "else" cases. XMLHandle addresses the verbosity of such code. A XMLHandle checks for null pointers so it is perfectly safe and correct to use:
XMLHandle docHandle( &document );
XMLElement* child2 = docHandle.FirstChildElement( "Document" ).FirstChildElement( "Element" ).FirstChildElement().NextSiblingElement();
if ( child2 )
{
    // do something useful
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
XMLHandle handleCopy = handle;
See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
 1.8.13
 1.8.13