prime/include/Kyoto/Animation/CharacterCommon.hpp

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#ifndef _CHARACTERCOMMON
#define _CHARACTERCOMMON
namespace pas {
enum ELocomotionType {
kLT_Invalid = -1,
kLT_Crouch = 0,
kLT_Relaxed = 1,
kLT_Lurk = 2,
kLT_Combat = 3,
kLT_Internal4 = 4,
kLT_Internal5 = 5,
kLT_Internal6 = 6,
kLT_Internal7 = 7,
kLT_Internal8 = 8,
kLT_Internal9 = 9,
kLT_Internal10 = 10,
kLT_Internal11 = 11,
kLT_Internal12 = 12,
kLT_Internal13 = 13,
kLT_Internal14 = 14
};
enum ELocomotionAnim {
kLA_Invalid = -1,
kLA_Idle,
kLA_Walk,
kLA_Run,
kLA_BackUp,
kLA_StrafeLeft,
kLA_StrafeRight,
kLA_StrafeUp,
kLA_StrafeDown
};
enum EAnimationState {
kAS_Invalid = -1,
kAS_Fall = 0,
kAS_Getup = 1,
kAS_LieOnGround = 2,
kAS_Step = 3,
kAS_Death = 4,
kAS_Locomotion = 5,
kAS_KnockBack = 6,
kAS_MeleeAttack = 7,
kAS_Turn = 8,
kAS_LoopAttack = 9,
kAS_LoopReaction = 10,
kAS_GroundHit = 11,
kAS_Generate = 12,
kAS_Jump = 13,
kAS_Hurled = 14,
kAS_Slide = 15,
kAS_Taunt = 16,
kAS_Scripted = 17,
kAS_ProjectileAttack = 18,
kAS_Cover = 19,
kAS_WallHang = 20,
kAS_AdditiveIdle = 21,
kAS_AdditiveAim = 22,
kAS_AdditiveFlinch = 23,
kAS_AdditiveReaction = 24
};
enum EHurledState {
kHS_Invalid = -1,
kHS_KnockIntoAir,
kHS_KnockLoop,
kHS_KnockDown,
kHS_StrikeWall,
kHS_StrikeWallFallLoop,
kHS_OutOfStrikeWall,
kHS_Six,
kHS_Seven
};
enum EFallState { kFS_Invalid = -1, kFS_Zero, kFS_One, kFS_Two };
enum EReactionType { kRT_Invalid = -1, kRT_Zero, kRT_One, kRT_Two, kRT_Three };
enum EAdditiveReactionType {
kART_Invalid = -1,
kART_Electrocution,
kART_One,
kART_Two,
kART_IceBreakout,
kART_Four,
kART_Five,
kART_Six,
kART_Seven
};
enum EJumpType { kJT_Normal, kJT_One, kJT_Ambush };
enum EJumpState {
kJS_Invalid = -1,
kJS_IntoJump,
kJS_AmbushJump,
kJS_Loop,
kJS_OutOfJump,
kJS_WallBounceLeft,
kJS_WallBounceRight
};
enum EStepDirection {
kSD_Invalid = -1,
kSD_Forward = 0,
kSD_Backward = 1,
kSD_Left = 2,
kSD_Right = 3,
kSD_Up = 4,
kSD_Down = 5
};
enum EStepType { kStep_Normal = 0, kStep_Dodge = 1, kStep_BreakDodge = 2, kStep_RollDodge = 3 };
enum ESeverity {
kS_Invalid = -1,
kS_Zero = 0,
kS_One = 1,
kS_Two = 2,
kS_Three = 3,
kS_Four = 4,
kS_Five = 5,
kS_Six = 6,
kS_Seven = 7,
kS_Eight = 8
};
enum EGetupType { kGetup_Invalid = -1, kGetup_Zero = 0, kGetup_One = 1, kGetup_Two = 2 };
enum ELoopState { kLS_Invalid = -1, kLS_Begin, kLS_Loop, kLS_End };
enum ELoopAttackType { kLAT_Invalid = -1, kLAT_Zero, kLAT_One, kLAT_Two, kLAT_Three };
enum EGenerateType {
kGType_Invalid = -1,
kGType_Zero,
kGType_One,
kGType_Two,
kGType_Three,
kGType_Four,
kGType_Five,
kGType_Six,
kGType_Seven,
kGType_Eight
};
enum ESlideType { kSlide_Invalid = -1, kSlide_Zero = 0 };
enum ETauntType { kTT_Invalid = -1, kTT_Zero, kTT_One, kTT_Two };
enum ECoverState { kCS_Invalid = -1, kCS_IntoCover, kCS_Cover, kCS_Lean, kCS_OutOfCover };
enum ECoverDirection { kCD_Invalid = -1, kCD_Left, kCD_Right };
enum ETurnDirection { kTD_Invalid = -1, kTD_Right, kTD_Left };
enum EWallHangState {
kWHS_Invalid = -1,
kWHS_IntoJump,
kWHS_JumpArc,
kWHS_JumpAirLoop,
kWHS_IntoWallHang,
kWHS_WallHang,
kWHS_Five,
kWHS_OutOfWallHang,
kWHS_OutOfWallHangTurn,
kWHS_DetachJumpLoop,
kWHS_DetachOutOfJump
};
} // namespace pas
enum EBodyType {
kBT_Invalid,
kBT_BiPedal,
kBT_Restricted,
kBT_Flyer,
kBT_Pitchable,
kBT_RestrictedFlyer,
kBT_WallWalker,
kBT_NewFlyer
};
enum EBodyStateCmd {
kBSC_Getup,
kBSC_Step,
kBSC_Die,
kBSC_KnockDown,
kBSC_KnockBack,
kBSC_MeleeAttack,
kBSC_ProjectileAttack,
kBSC_LoopAttack,
kBSC_LoopReaction,
kBSC_LoopHitReaction,
kBSC_ExitState,
kBSC_LeanFromCover,
kBSC_NextState,
kBSC_MaintainVelocity,
kBSC_Generate,
kBSC_Hurled,
kBSC_Jump,
kBSC_Slide,
kBSC_Taunt,
kBSC_Scripted,
kBSC_Cover,
kBSC_WallHang,
kBSC_Locomotion,
kBSC_AdditiveIdle,
kBSC_AdditiveAim,
kBSC_AdditiveFlinch,
kBSC_AdditiveReaction,
kBSC_StopReaction
};
#endif // _CHARACTERCOMMON