A decompilation of Metroid Prime brought to you by fans of the series.

Updated 1 day ago

Rust tools for PowerPC 750CL

Updated 4 days ago

A tool for decompilation projects.

Updated 1 week ago

Data interchange, editor suite, and runtime re-implementations for games by Retro Studios

Updated 1 week ago

A source-level GameCube & Wii compatibility layer

Updated 2 weeks ago

MIDI and SFX sequencer, designed for compatibility with MusyX audio groups

Updated 3 weeks ago

Modding tools and editor suite for the Metroid Prime series

Updated 2 months ago

CodeWarrior C++ symbol demangler

Updated 2 months ago

Rust bindings for rabbitizer MIPS disassembler

Updated 5 months ago

Shell abstraction layer and rendering interface for 3D applications

Updated 5 months ago

CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies

Updated 5 months ago

Nintendo Optical Disc traversal and generation

Updated 6 months ago

General-purpose streaming I/O framework

Updated 6 months ago

Optimized geometry and math classes

Updated 6 months ago

Link-centralized, modular event logging facility

Updated 6 months ago

Virtual Gamecube CARD API

Updated 6 months ago

Simple Directmedia Layer

Updated 8 months ago

LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm

Updated 9 months ago

Rust crate for reading GameCube and Wii disc images

Updated 1 year ago

Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.

Updated 1 year ago