A decompilation of Metroid Prime brought to you by fans of the series.
Updated 8 hours ago
MIDI and SFX sequencer, designed for compatibility with MusyX audio groups
Updated 2 weeks ago
A tool for decompilation projects.
Updated 3 weeks ago
CodeWarrior C++ symbol demangler
Updated 1 month ago
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 3 months ago
A source-level GameCube & Wii compatibility layer
Updated 3 months ago
General-purpose streaming I/O framework
Updated 4 months ago
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Updated 4 months ago
Simple Directmedia Layer
Updated 4 months ago
Modding tools and editor suite for the Metroid Prime series
Updated 4 months ago
Rust tools for PowerPC 750CL
Updated 8 months ago
Rust bindings for rabbitizer MIPS disassembler
Updated 1 year ago
Shell abstraction layer and rendering interface for 3D applications
Updated 1 year ago
Nintendo Optical Disc traversal and generation
Updated 1 year ago
Optimized geometry and math classes
Updated 1 year ago
Link-centralized, modular event logging facility
Updated 1 year ago
Virtual Gamecube CARD API
Updated 1 year ago
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 1 year ago
Rust crate for reading GameCube and Wii disc images
Updated 2 years ago
Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.
Updated 2 years ago