prime/include/Kyoto/Graphics/CCubeModel.hpp

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#ifndef _CCUBEMODEL
#define _CCUBEMODEL
#include <Kyoto/TToken.hpp>
#include <rstl/vector.hpp>
class CAABox;
class IObjectStore;
class CTexture;
class CTransform4f;
class CCubeSurface;
class CCubeModel {
public:
CCubeModel(rstl::vector< CCubeSurface* >* surfaces, rstl::vector< TCachedToken< CTexture > >* textures,
void* materialData, void* positions, void* normals, void* vtxColors, void* floatUvs,
void* shortUvs, const CAABox& aabox, uint visorFlags, bool texturesLoaded, uint idx);
static void SetRenderModelBlack(bool v);
static void DisableShadowMaps();
static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char);
static void SetDrawingOccluders(bool);
static void MakeTexturesFromMats(uchar* data, rstl::vector< TCachedToken< CTexture > >& textures,
IObjectStore& store, bool cache);
};
#endif // _CCUBEMODEL