prime/include/Kyoto/Text/CInstruction.hpp

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#ifndef _CINSTRUCTION
#define _CINSTRUCTION
#include "types.h"
#include "Kyoto/CToken.hpp"
#include "rstl/vector.hpp"
class CFontRenderState;
class CTextRenderBuffer;
class CInstruction {
public:
virtual ~CInstruction() {}
virtual void Invoke(CFontRenderState& state, CTextRenderBuffer* buf) const = 0;
virtual void PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const {}
virtual void GetAssets(rstl::vector< CToken >& assetsOut) const {}
virtual uint GetAssetCount() const { return 0; }
};
#endif // _CINSTRUCTION