prime/include/MetroidPrime/BodyState/CBSGenerate.hpp

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#ifndef _CBSGENERATE
#define _CBSGENERATE
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSGenerate : public CBodyState {
public:
CBSGenerate();
~CBSGenerate();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
private:
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSGENERATE