2024-09-18 05:50:30 +00:00
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#ifndef _CFLUIDUVMOTION
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#define _CFLUIDUVMOTION
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#include <rstl/reserved_vector.hpp>
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class CFluidUVMotion {
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public:
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enum EFluidMotion {
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kFM_Linear,
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kFM_Circular,
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kFM_Oscillate,
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kFM_NumLayers,
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};
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struct SFluidLayerMotion {
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EFluidMotion x0_motion;
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float x4_ooTimeToWrap;
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float x8_orientation;
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float xc_magnitude;
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float x10_uvMul;
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float x14_uvScale;
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SFluidLayerMotion(EFluidMotion motion = kFM_Linear, float timeToWrap = 6.f,
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float orientation = 0.f, float magnitude = 1.f, float uvMul = 5.f)
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: x0_motion(motion)
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, x4_ooTimeToWrap(1.f / timeToWrap)
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, x8_orientation(orientation)
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, xc_magnitude(magnitude)
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, x10_uvMul(uvMul)
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, x14_uvScale(1.f / uvMul) {}
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SFluidLayerMotion(const SFluidLayerMotion& other)
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: x0_motion(other.x0_motion)
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, x4_ooTimeToWrap(other.x4_ooTimeToWrap)
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, x8_orientation(other.x8_orientation)
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, xc_magnitude(other.xc_magnitude)
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, x10_uvMul(other.x10_uvMul)
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, x14_uvScale(other.x14_uvScale) {}
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};
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private:
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rstl::reserved_vector< SFluidLayerMotion, kFM_NumLayers > x0_fluidLayers;
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float x4c_ooTimeToWrap;
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float x50_orientation;
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public:
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CFluidUVMotion(float timeToWrap, float orientation);
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CFluidUVMotion(float timeToWrap, float orientation, const SFluidLayerMotion& colorLayer,
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const SFluidLayerMotion& pattern1Layer, const SFluidLayerMotion& pattern2Layer);
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CFluidUVMotion(const CFluidUVMotion&);
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void CalculateFluidTextureOffset(float t, float offsets[kFM_NumLayers][2]) const;
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float GetOOTimeToWrapTexPage() const { return x4c_ooTimeToWrap; }
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float GetOrientation() const { return x50_orientation; }
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const SFluidLayerMotion& GetFluidLayerMotion(EFluidMotion motion) const {
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return x0_fluidLayers[motion];
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}
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const rstl::reserved_vector< SFluidLayerMotion, kFM_NumLayers >& GetFluidLayers() const {
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return x0_fluidLayers;
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}
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};
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2024-09-22 22:58:50 +00:00
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CHECK_SIZEOF(CFluidUVMotion, 0x54)
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2024-09-18 05:50:30 +00:00
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#endif // _CFLUIDUVMOTION
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